The theory? Well I thought about it, then figured the sort and sweet version was easier.
Basically TCP/IP was coming into itself still when the games were released. IPX was overall
a faster protocol, but it was intended for LANs, not long distance internet links. IPX lost out to
TCP over the years, partially cause of the internet growth and Windows ditching it in Vista.
However, broadband pipes have become more widespread and faster since 1999.
So, what I'm wondering, is if "netplay" is any better over IPX with FS2 than it's TCP/IP implementation?
Kali - back in the day was used here as a FS2NetD replacement after PXO died. Support was added for it due to HLP circa 2004.
I've been playing Tachyon over Kali with 2 player deathmatch, haven't had any issues. If anything, it's
easier to use once it's setup than tcp/ip since you don't have firewall and port problems.
I'm not calling kali a replacement or some sort of fix. I'd just like to find out if it is any better than how
things run in tcp/ip.