Author Topic: normal maps....HOW?  (Read 6257 times)

0 Members and 1 Guest are viewing this topic.

Offline Cobra

  • 212
  • Snake on a Cain
    • Minecraft
    • Skype
    • Steam
    • Twitter
Don't put heightmaps on windows. :nervous:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Windows are part of the ship texture... I just wish it didn't shift everything.  The normal map looks great but when you add the height mapping eh.  Too bad displacement will never be supported or very efficent.  :sigh:
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline blackhole

  • Still not over the rainbow
  • 29
  • Destiny can suck it
    • Black Sphere Studios
Quote
I just wish it didn't shift everything.

DO YOU WANT PARALLAX MAPPING OR DO YOU WANT A NORMALMAP?!

  

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Windows are part of the ship texture... I just wish it didn't shift everything.  The normal map looks great but when you add the height mapping eh.  Too bad displacement will never be supported or very efficent.  :sigh:
Dude, I've told you already a couple of times now: Don't apply a heightmap to flat textures. This is a flat texture. :p

You say it looks great with normal mapping - well leave it at that! You don't apply glowmaps to asteroids, so don't apply heightmaps to flat surfaces! :p
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities