Author Topic: Let's talk about the score... :P  (Read 4969 times)

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Offline karajorma

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Re: Let's talk about the score... :P
You do indeed earn more points on higher difficulty levels. You also get points for assists. The calculation was already complex before but I added some new features a while back which allow mission designers to fine tune stuff.

Code: [Select]
The number of points are you get  = number of points in the table/Mission * scoring scale factor * damage inflicted factor * Kill/Assist score factor.

The scale factors read as follows.
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0.2, // very easy
0.4, // easy
0.7, // medium
1.0, // hard
1.25 // insane

As you can see that means that on Insane you can actually earn above the value displayed in FRED for a ship. This does NOT apply to enemy players in multiplayer. You always multiply by 1.0 for the scoring scale factor for those.

The damage inflicted factor is always set to one without the use of an AI profile flag. When that is set your score is multiplied by the percentage damage that you inflicted on the ship. This is especially useful for multiplayer as it means that if player A does 49% of the damage he'll still earn almost the same as player B who does 50%.

The kill/assist factor is simply set to 100% for kills and 0% for assists in retail. You can set it to whatever you want in non-retail missions simply by setting it in FRED.


If you kill ships on your own side you lose score. AFAIK that's the only way to end up with a negative score.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: Let's talk about the score... :P
So rearming doesn't afterall?
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline potterman28wxcv

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  • Just a fan player
Re: Let's talk about the score... :P
If you kill ships on your own side you lose score. AFAIK that's the only way to end up with a negative score.

Rearming and repairing reduces the score 20 points. I tested it by doing the first mission without any kill, and I finally got -20 points on my score ;)

But I have a question : when I kill an ally fighter, I lose points, but even I jump out, I don't succeed the mission because of treason (and so, I can't go to the next mission). If I restart the mission, is my score getting back into its last value ?

Another question is about on of the mission of the first loop of the FS2 main campaign : Love the treason...
In this mission, there are something about 15 Hercs Mark II, and some of them are destroyed, but it still be difficult in Insane mode engaging all of the hostiles that didn't die. So, before the Hercs are getting hostiles, I kill 2 of them (3 is out of time), and then it's easier to destroy the other Hercs. Do I lose points when I do that ?

Quote
The points (sub)system of Freespace has been very well thought

Not at all.  There's no high-score board for me to type three-letter swears in.  ;)

Yeah, but the score is for getting higher rank ^^

I have another question about those ranks : if I'm Admiral (9,000,000 points  = 900 Sathanas destroyed with 100% damage  :eek: ), what are my privileges ?

 

Offline ssmit132

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Re: Let's talk about the score... :P
You get to "go read a book". :P

 

Offline karajorma

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Re: Let's talk about the score... :P
So rearming doesn't afterall?

I forgot about rearming.

You can change the score in an AI profile setting though so you can have multi missions that don't have this issue.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline potterman28wxcv

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  • Just a fan player
Re: Let's talk about the score... :P
You get to "go read a book". :P

If there was a book listing all the things to know for Freespace scoring system, I would like to read it :)

And maybe the source code too  :p but I think I would have many freetime to do it...  :nod: