Author Topic: Dodge Ramland's installation troubles  (Read 2723 times)

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Dodge Ramland's installation troubles
Now that I don't want to make a new thread with alike problems, I just do it over here.

system: amd athlon iix2 250, gf 9600gt 512mb, 4gb ram 667mhz, win7 ultimate 64 bit. problems: several debugger interventions at startup, my biggest success was the deleting of the corrupt .vp file in the root folder, so that i came to see the intro video once, not again since that happens some minutes ago. black screen after that.

it starts off with some missing cursor bitmap, then the animation cursor can not be loaded,  followed by "could not load choosepilot -m" and "could not load in pop2". after that i get a black screen and have to end the process via task manager.

the complete logfile:
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -normal
  -targetinfo
  -snd_preload
Building file index...
Found root pack 'E:\spiele\fs2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Searching root 'E:\spiele\fs2\' ... 3 files
Searching root pack 'E:\spiele\fs2\multi-voice-pack.vp' ... 307 files
Found 2 roots and 310 files.
Setting language to English
Wokka!  Error opening file (strings.tbl)!
TABLES: Unable to parse 'strings.tbl'!  Error code = 5.
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 800x600 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 9600 GT/PCI/SSE2
  OpenGL Version    : 3.2.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".

  Initializing Shaders Manager...
  Loading and compiling main shaders...
    Compiling main shader ->  null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
      Shader file(s) (null-v.sdr / null-f.sdr) not found!
      Shader in_error!  Disabling GLSL!
  Shaders Manager initialized.

  Max texture units: 4 (4)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ERROR:
Web cursor bitmap not found.  This is most likely due to one of three reasons:
1) You're running FreeSpace Open from somewhere other than your FreeSpace 2 folder;
2) You've somehow corrupted your FreeSpace 2 installation, e.g. by modifying or removing the retail VP files;
3) You haven't installed FreeSpace 2 at all.  (Note that installing FreeSpace Open does NOT remove the need for a FreeSpace 2 installation.)
Number 1 can be fixed by simply moving the FreeSpace Open executable file to the FreeSInt3(): From g:\fso\fs2_rc3_export\code\globalincs\windebug.cpp at line 1155

i hope that can be solved somehow, now that i am a huge FS fan. i'd also love to use the editor and do stuff, but it doesn't work, either.

ah, btw, the problems are the same at 3.6.10 and 3.6.12RC3.

thanks for reading,
Dodge Ramland

 

Offline The E

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Dodge Ramland's installation troubles
 :wtf:

Okay, so, I have just one question.

Have you actually installed FS2?

Because what I am seeing here tells me that, apart from the multi-voice-pack.vp, there are no FS2-specific files in the directory the executable is in.

Please take a screenshot of the fs2 directory in question.

Also, I_'m going to split this topic, as your problem is in a wholly different category.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline General Battuta

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Re: Dodge Ramland's installation troubles
Yeah, man, you don't have FreeSpace 2 installed.

You can get it from GoodOldGames for $6.

 

Offline Galemp

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Re: Dodge Ramland's installation troubles
Quote
ERROR:
Web cursor bitmap not found.  This is most likely due to one of three reasons:
   1) You're running FreeSpace Open from somewhere other than your FreeSpace 2 folder;
   2) You've somehow corrupted your FreeSpace 2 installation, e.g. by modifying or removing the retail VP files;
   3) You haven't installed FreeSpace 2 at all.  (Note that installing FreeSpace Open does NOT remove the need for a FreeSpace 2 installation.)
Number 1 can be fixed by simply moving the FreeSpace Open executable file to the FreeSInt3(): From g:\fso\fs2_rc3_export\code\globalincs\windebug.cpp at line 1155

Error messages can be helpful, y'know. I would take a closer look at no. 3 here.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Jeff Vader

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Re: Dodge Ramland's installation troubles
« Last Edit: July 10, 2010, 01:04:14 pm by Jeff Vader »
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: Dodge Ramland's installation troubles
both FS2 (original, patched to v1.2) and the OSP version are installed, but at different locations. i'll try to install into the original folder, but not this evening and not tomorrow before the evening, because i'm busy and stuff. i'll report immediately.

however, thx for splitting the topic. report at maybe 2000CET tomorrow.

//EDIT: my total boredom right now made me integrate the one folder into the other. works fine now i guess... but where is the hint to install it into the original game folder? i have never read any clear comment about it.
« Last Edit: July 10, 2010, 04:38:09 pm by Dodge Ramland »

 

Offline General Battuta

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Re: Dodge Ramland's installation troubles
Ah right. Yes, it all has to go into the same folder.

  

Offline The E

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Re: Dodge Ramland's installation troubles
but where is the hint to install it into the original game folder? i have never read any clear comment about it.

The online installer asks you to point it toward the FS2 install directory.

The manual install guide consistently talks about installing the FSO stuff to the FS2 directory.

It's actually very clearly mentioned.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns