Author Topic: Missile HTLs  (Read 19990 times)

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Offline Mongoose

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Wow...those things look like they could stick into a ship's hull. :)

 

Offline mjn.mixael

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Infyrno is done. Rockeye is fixed. Tornado is fixed too. (Added LODs because it turns out they ARE used if someone lowers their quality settings, and a few other tweaks to match the quality of the others I'm working on now.)

I guess they all need to be converted (Sorry RgaNoris... just know that we all love you...  :nervous: )

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Offline mjn.mixael

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Tag-A is done... again, see first post.
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Offline Talon 1024

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Offline mjn.mixael

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Tag-B.. you know the drill First Post
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Offline Galemp

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I hate to ask, but can you add some... texture to the textures? Just overlay a stock brushed metal texture at low opacity to get something on there. It all looks too boring right now.
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noob question of the night, when it says needs conversion, what exactly does it mean.. also i noticed the dl's does not have the files sorted into the folders for the easy drag swap folder merge and i'm clueless on where to dump each file..

 

Offline General Battuta

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noob question of the night, when it says needs conversion, what exactly does it mean.. also i noticed the dl's does not have the files sorted into the folders for the easy drag swap folder merge and i'm clueless on where to dump each file..

When it says it needs conversion, it means it's not in a format ready for game use and you shouldn't bother downloading it.

 
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Offline Zacam

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Q: I know DDS is the way to go, but that's usually reserved for final in game conversion (in case any adjustments need to be made).

Original TGA/PNG files that we can resize and what not would be immensely helpful than worrying about DXT compression artifacting from re-saving.

Might save on having people bugging you later for originals too. (I probably should have said something earlier, but I didn't start getting into the conversion process until tonight)
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Offline mjn.mixael

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Tag-C is done and everything has been re-packed to include PNGs.

Feel free to enhance my textures as texturing is not my strong point...

Naturally: First Post
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Offline Kolgena

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Why does the TAG-B have reddish copper anchor blades? The tech .ani makes them look more of a graphite grey.

(There are smaller discrepancies as well, namely the tornado's fins don't extend far back enough, and the infyrno's bomblet arrangement is wrong--it's supposed to be squares of bomblets offset 45 degrees from each other for a total of 12 bomblets, with all 12 offset 22.5 degrees from the fins, but they're things you really need to try hard to see and probably don't need to be changed)
« Last Edit: July 30, 2010, 10:20:26 am by Kolgena »

 

Offline mjn.mixael

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Why does the TAG-B have reddish copper anchor blades? The tech .ani makes them look more of a graphite grey.

It actually has a bit of a reddish hue, check again. Besides, I think the red looks good.

(There are smaller discrepancies as well, namely the tornado's fins don't extend far back enough, and the infyrno's bomblet arrangement is wrong--it's supposed to be squares of bomblets offset 45 degrees from each other for a total of 12 bomblets, with all 12 offset 22.5 degrees from the fins, but they're things you really need to try hard to see and probably don't need to be changed)

Really? really.... WOOOOooooow.  :wtf:
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Offline Commander Zane

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I laughed a bit reading that. :lol:

 

Offline Droid803

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Well, from the looks of it, your Infyrno looks to has a few too many bomblets.
I can't tell about the Tornado though.

...I doubt any of it would matter though...
(´・ω・`)
=============================================================

 

Offline mjn.mixael

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The Infyrno has 12 bomblets. And from my study of the ANI it seemed that they were not perfectly placed but a little bit more sporadic. I tried to match that.

If the last couple pixels for the fins really bugs you, then use retail...
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Offline Commander Zane

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But the Retail Infyrno doesn't show fins. ;)

 

Offline Droid803

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The Infyrno has 12 bomblets. And from my study of the ANI it seemed that they were not perfectly placed but a little bit more sporadic. I tried to match that.

If the last couple pixels for the fins really bugs you, then use retail...

oh.
From the ani, I felt they were pretty evenly placed IMO.
(´・ω・`)
=============================================================

 

Offline Kolgena

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Well, maybe it's my monitor, but I'm definitely not seeing the red on the TAGs.

Again, my earlier nitpicks are just curiosities, and aren't really suggestions to change anything. Though I realized that if you did only put 12 bomblets and arranged them in that manner on the Infyrno, looking at the missiles from the right instead of the left (as in the OP) will show big gaps that might look weird.

 

Offline mjn.mixael

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Cyclops - Here
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