Author Topic: Feature request: ai standoff attack (Sushi take heed?) and cap-speed SEXP  (Read 4316 times)

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Offline Mobius

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Re: Feature request: ai standoff attack (Sushi take heed?) and cap-speed SEXP
By "Courage" I didn't meant the AI parameter itself, but rather something that would work like it. I don't know how hard it is to make it possible, but I'm still all for a customizable SEXP.
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Offline General Battuta

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Re: Feature request: ai standoff attack (Sushi take heed?) and cap-speed SEXP
By "Courage" I didn't meant the AI parameter itself, but rather something that would work like it. I don't know how hard it is to make it possible, but I'm still all for a customizable SEXP.

There is no reason to add a feature that replicates functionality already present.

 

Offline The E

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Re: Feature request: ai standoff attack (Sushi take heed?) and cap-speed SEXP
What's wrong with using a parameter that is already present for controlling a behaviour that sounds exactly like the kind of thing it is meant to represent?
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Offline Sushi

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Re: Feature request: ai standoff attack (Sushi take heed?) and cap-speed SEXP
What's wrong with using a parameter that is already present for controlling a behaviour that sounds exactly like the kind of thing it is meant to represent?

Nothing at all. IMO it would make sense, if this stand-off thing ever gets implemented, to use "courage" to influence how close the AI is willing to let the enemy get before retreating. I did this with the stalemate detection stuff: how long an AI pilot is willing to endure a "stalemate" situation before breaking is influenced by the patience attribute, which was previously actually not used for anything.

There's also nothing wrong with making it a completely new AI class parameter, maximizing flexibility. :)