Hi guys. I have been lurking on the Blue Planet boards for a few months now, and after playing (and replaying) WiH, I have been blown away. Everything, from mission difficulty to music, is spot on and I cannot think of a way the team could have done better. I feel that retail Freespace 2 was filled with fun, engaging missions but lacked story line or character development. BP totally outdoes retail by providing more unique gameplay, greater immersion, an indepth story, and characters that feel real. My sincere thanks to every member of the team for creating a work of art that keeps drawing me back.
That said, I have a few questions (why can't we put blue beams on deimoses

)
1) Why was the 14th BG so small? After looking at the GTVA orbat, the 15th BG is significantly larger, with quite a few deimos and diomedes corvettes supplementing the Atreus, Imp, and Serkr. Was the 14th at full strength, and if not, why was the 15th not sent as the Sol Expeditionary force?
2) Do SSMs care about the limits of the Atreus's missile batteries? In Collateral Damage, we see the Akula cut to pieces by 36(?) Eos SSMs, but the all of the launchers on the Atreus are only capable of 12 warheads every 30 seconds.
3) Why is there the Bellerophon class corvette? It occupies almost the same role as the chimera, with a slight increase of warship firepower with a slight decrease in anti-fighter power. It seems that there is no real need to commission a warship that is as similar as an already existing one. (I am assuming that the Chimera came first, based on the MBlue techroom description)
4) What is stopping the UEF from replacing the gauss cannons on the Karuna to the mass drivers? It seems that it would be a tactical step down from gauss, but the sheer killing power of the mass driver seems like it would be worth the drop in range and subsystem damage. The techroom seems to suggest that the mass driver is simply a gauss with a stronger penetrator and a larger explosive. This retrofit would not work and the Narayana class for obvious reasons, but the size mass driver rounds compared to gauss rounds we see in mission from Karunas seem to suggest it would be possible.
5) Why do we see so many GTVA bombers? The bomber corps of the GTVA is often seen dropped into combat situations unescorted, with minimal support. This is pretty dumb, as often times bombers do not even get to launch their warheads before the get thrashed by UEF fighters. In Delenda Est, it is pretty easy to intercept all of the bombers before their cyclops even exit the missile bays. The Indus still takes a lot of damage, almost all of it from the Maxims the bombers are carrying. Why don't we see more devoted Maxim strikes, such as the ones in Aristeia, replace the hordes of flunky bombers the GTVA throws at the UEF?
6) Is the Sanctus refit even that effective? The Sanctus's anti-warship weakness has been done to death on this forum, but looking at the refit, it doesn't seem to improve that much. We see the Warhammers replaced by really weak Hydra launchers, and the Sanctus's forward mass drivers replaced by gauss cannons. Granted, the AA potential of the Sanctus goes through the roof with 6 PDs and 6 Burst Flaks, but it seems that the core problems with the Sanctus are left unaddressed.
7) Why do we still see Myrmidons flying in the Sol Theater? We know they are out of production, but can't we just ship the Myrmidons from all of the Sol Battlegroups and replace them with Perseus fighters from border systems? It is clear that they are easy to kill in just about anything, and wasting resources replacing them when they get destroyed must be costly.
8) How many GTVA ships have sprint drives? I know the Atreus, Carthage, and Serkr have them, but does the Imp and the Hood have sprint drives? Are there various kinds of sprint drives? The Atreus bugs out almost as soon as it is engaged in Darkest Hour, very shortly after it enters. The Carthage also jumps within 2 minutes of its entrance in Pawns. In Collateral damage however, Serkr waits around and gets attacked by a few gunships and bombers before it jumps. Why did it wait around?