Not a bad idea. Maybe the SCP and EA/JC may share a few assets, and that'd help both projects. 
I only mentioned staff personally. The assets are tricky subject because the reason BWO is taking its eternity is because we want our assets to be unique\exclusive until release. If that weren't the case, we would've replaced them with community available ships.
But all in all, this sort of thing isn't really up to me. This kind of "negotiations" are Blackdove's territory, and I fear I may be stepping on his toes already

A "dedicated UVW mapper"? I see how this can seem a reasonable request to someone not in the know. However, you'll be hard pressed to find someone who is willing to just UVW other people's models. There are several reasons for this, most importantly:
1) Modelers who can't UVW tend to produce poorer models, on average. This is due to the fact that they don't really understand how to set up the mesh so it can be mapped properly. It's also due to the fact that people who can't UVW aren't by definition very experienced cg artists and their models usually won't be quite as good. So a "dedicated UVW mapper" would be a better cg artist who's forced to constantly fix up less experienced modeler's problematic meshes. Meshes he could have done from scratch himself better. When doing this too often frustration will set in. Believe me, I've been there 
Also last but not least, 2) Just UVW-ing would be boring.
What you guys want is a dedicated modeler who can UVW map and, if possible, texture as well. Even if that guy will just spend most of his time working on other people's stuff at least he'll be able to fix them as needed. The reason I'm saying this? I think you'll have better luck asking for a modeler and then requiring he be able to UVW map as well, then advertising for a dedicated UVW mapper. Most CGI artists will just dismiss that as boring and keep on walking.
At any rate, best of luck to you guys.
There's some merit\truth in what you posted, however I'd like to bring out some comments.
I also find UVmapping somewhat boring, but believe it or not, in the past, in real life, I've actually worked with people who enjoyed UVmapping. Actually, it was almost their only function in the development pipeline.
So I don't think its such an unreasonable request to advertise for a dedicated UVmapper (I agree it may be next to impossible to find one though, but doesn't hurt to ask

)
I actually think that advertising for a modeler who can UVmap, and then put him to work on UVmapping already existing models would be the most unfair (we actually did that, but we were 100% transparent about it with the people involved. But even so, its aparent that it generates a kind of "morale decline" on those members, such that their next tasks will involve the modelling and then UVmapping an asset from scratch).
When all is said and done, even if we don't get that "dedicated UVmapper", things wil get done. They will take more time though. Currently we have 3 capital ships and 2 Fighters that are fully modeled, but in need of UV's. Having someone who would focus on the UV's frees the other modelers to work on the other stuff that hasn't even started.
