Author Topic: Orion Style Mainhalls [Original Dev Thread]  (Read 67340 times)

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Offline BlackDove

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I've split out all the useless talk about cables. Let us enjoy this thread of awesome again.
Indeed. :)

 

Offline Vasudan Admiral

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Wow, far out that's shaping up spectacularly. Awesome work man. :)
(And yes the medical cart thingie is awesome. :) )
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Offline mjn.mixael

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Well I have finished all modelling and texturing for Galatea. Cobra is still working on the wall textures. Marines are till in-progress.



I've also been working on Bastion at the same time, just not to the amount of Galatea. However, now that all models and textures are finished in Galatea, I have imported and placed them in Bastion, nearly completing the scene. I'll put up a WIP on that as soon as I finish up the lighting.
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Offline BlackDove

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Brilliant.

 

Offline Mongoose

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Feels like home. :D

 

Offline Tomo

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Can you take a look at cleaning up the barrels at the bottom/foreground slightly?

The texture doesn't quite flow around the shape, and makes it look like there's a crack in the model.

- It also looks like the texture isn't 'bending' at the corners of the barrel, but slightly past each corner. That might be related.

It's only those two that are right at the front, because they are so close to the camera.


 

Offline Kolgena

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Hot damn.

 

Offline sigtau

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What about textures in the Ready Room or Campaign Room or Barracks?
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Offline Rodo

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That looks very good, quite like the original.. but with moar details.

Me likes a lot, you guys are quite good at this :yes:
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Offline Enigmatic Entity

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This is very nice - one thing I keep noticing is the water on the floor - it just seems a little like low-poly shapes lying on the floor. The computer is awesome...
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Offline mjn.mixael

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What about textures in the Ready Room or Campaign Room or Barracks?

The hallways are textured. The I haven't decided how I'm going to do the Ready Room, but it will be a quick job once I finish the pilot to sit him inside the door there.
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Offline BlackDove

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You mentioned you're doing the Bastion now.

If you had to give it a ballpark gut reaction, how much easier would you say Bastion is going to get done, now that you have the Galatea?

 

Offline mjn.mixael

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I've been working on Bastion for a while, getting the layout in and whatnot. Since I modelled and textured everything for Galatea, it's a matter of literally copy and past for the most part. When I modelled things like the Techroom and Optionsdesk, I worked with that in mind. Which means that all of my models are fully detailed for all views.

I have to detail the walls of Bastion (which is a lot on the ceiling), create the elevator exit thing, and the motor vehicle back by the Ursa. Texture those and it'll be done.

Obviously all this is ignoring the fact that I need to finish the Marine, Officer, Engineer, and probably Pilot models to animate and really complete the scenes.
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Offline BlackDove

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Yeah, I would have assumed doing humans would be the biggest ***** to do.

With the rest... assuming someone was making a unique mainhall that isn't constricted by carefully copying some other work in order to make it authentic, and without human animated models...

Sounds very promising.

 

Offline Galemp

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Can you take a look at cleaning up the barrels at the bottom/foreground slightly?

Looking at the original... these should actually have some focal-range blur added to them, which would make the texture issues moot.
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Offline mjn.mixael

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Good call, I forgot about that.
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Offline Spoon

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Looking really, really nice  :nod:

Spoiler:
But why are the cables on the floor so thi-  :snipe:
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Offline swashmebuckle

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Holy crap that is looking sick!  Here's hoping awesome work like this and Water's full hangar scheme can be combined to produce custom main halls for mods and other goodness... :yes:

 

Offline mjn.mixael

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Gents. Here is the Bastion WIP I promised. Just need to finish the walls, ceiling, and floor. After that I add the two carts and missile rack.

One thing I want to say that pertains to both Bastion and Galatea mainhalls I'm making. Consider them more like upgrades than simple remakes. There are things that I have deliberately changed and some things that I've improved. Simply put, I'm really trying to capture the *FEEL* of the originals rather than recreate them vertex for vertex.
« Last Edit: November 04, 2010, 06:28:44 pm by mjn.mixael »
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Offline BlackDove

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Honestly though, as far as accuracy is concerned, you can put ****ing Mickey Mouse in that shot, and I'd still know where the scene is supposed to be taking place. Changes and upgrades are only natural.