Author Topic: Performance issues with fire trails on damaged ships  (Read 1699 times)

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Offline TParis

  • 25
Performance issues with fire trails on damaged ships
Whenever I have a close look on damaged ships with fire trails the game slows down a lot (e.g. when going after enemy fighters in dogfights). Having this issue on both my systems (laptop and high-end desktop). Is there a way to change or disable the trails or a way to adjust the options/cofiguration to improve performance on that matter? Other than that I have stable 60 FPS. Already tried removing the adv-visuals, which didn't change anything. Those performance issues are very annoying in dogfights.

MediaVPS 3.6.12 + latest SS2 inferno build.  Settings maxed out, nothing experimental (like post processing), no AA or AF.

 

Offline Galemp

  • Actual father of Samus
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Re: Performance issues with fire trails on damaged ships
If there's a Particle Effects setting in the original FreeSpace options menu (F2) turn it down.
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Offline MatthTheGeek

  • Captain Obvious
  • 212
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Re: Performance issues with fire trails on damaged ships
Given how the particle code was improved since .10, it shouldn't make you slow down at all - even I don't have slowdowns with particles, and that mean something !
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Offline utops

  • 27
  • rip: microprose,black isle, troika.
Re: Performance issues with fire trails on damaged ships
I have a major slowdown since upgrade to newest SCP set. I try to reinstall widows,because i have no slighest idea what goes wrong. I can run modern game such as Singualarity,S.T.A.L.K.E.R,Star Craft 2 on highest and those game works pretty smooth, Freespace and campaigns like BP:WiH, WoD   are unplayable with 10 fps during furrballs or direct sighting on some ship models  i must cheat to move on and this is not aceptable for me. Original campaign goes on 30-60 fps
My specs again:

Athlon x2  4000 2.4 Ghz
Ati 4850
4gb ram
Win 7.



What if ?

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Performance issues with fire trails on damaged ships
Well, it has nothing to do with the upgrade of SCP, it's just that WiH and WoD are the most demanding campaigns out there. Nothing to worry about.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Fury

  • The Curmudgeon
  • 213
Re: Performance issues with fire trails on damaged ships
Or maybe it was because OpenGL does not like overclocking of one's GPU. :p
http://www.hard-light.net/forums/index.php?topic=71092.msg1406226#msg1406226

 

Offline utops

  • 27
  • rip: microprose,black isle, troika.
Re: Performance issues with fire trails on damaged ships
Yes that was the problem. I just  set card spec to default and now is smooth more or less but 7 heavens better then before.
What if ?

  

Offline TParis

  • 25
Re: Performance issues with fire trails on damaged ships
Setting particle effects to lowest doesnt change a bit. Also, the slowdowns don't occur every time when there are fire trails on screen.
« Last Edit: August 23, 2010, 06:31:44 pm by TParis »