Here some cockpitview for several mods:
Thx, I will try them with fs2_open_3_6_14_RC5.exe.
General Question regarding Cockpit Mods ( and other mods ) :
I have played around with the Generic Cockpit from the first posting in this thread after: And This one is for FS2 and beyond. I think this is the best way.
1.) I edited a Cockpits-shp.tbm table so that all Canonical Terran Fighters / Bombers in Freespace 1 and 2 should use it.
2.) I edited the MTV_root-hdg.tbm so that all these fighters should use a HUD Layout that fits into this Generic Cockpit
3.) I noticed that some of the HUD Elements are missing, and used HUD files from the FreeSpace Port to fix it.
4.) I noticed that the 2D Freespace Radar was off center, and that the 3D Orb Radar looks awful with the 2D Icons, so I edited the radar-shp.tbm so that only Capital Ships are shown as Icon.
I tested the whole thing with fs2_open_3_6_14_RC5.exe, MediaVPS 3612 and FS-Port 3.3 (with fsport-mediavps ).
In Game Screenshoot (works great with Target Padlock View):
Nothing of my work was creative, I only was only toying around with things others have created (like the Generic Terran Cockpit or the HUD-Layout Tables). That's the reason I'm still hesitating to upload and share it with others.
The Generic Cockpit.pof is from Dragon and Vasudan Admiral.
The HUD code is from rscaper1070
The HUD.anis are from FS-Port (or even retail FS1)
Maybe others are also involved (Swifty ?).
Im not quite sure how should I handle it, i will asking each of them via personal message for permission, or it is usual in the FS Community to use the work of other persons as long as proper credit is given ?
I would like to give the edited files away so others can use them, but I don't want to steal other peoples work.
I also want to avoid the appearance that I created the Models, Textures, .anis or .tbm, because in fact I only edited the .tbms