It is something we want to do, but it will have to come later on.
FS2 I don't think was ever designed to do something like that, outside of perhaps
Squadwar... and we need a ton of code in order to make all the parts work like credit tracking,
pilot upgrading, base reactions and triggers.
There's quite a few upgrades we want to make to the BaseWars experience as well.
Right now, I'd rather see the netcode whipped into shape so stuff like arena, capture the flag,
point defense, etc.. can be done smoothly. Base Wars would likely rely heavily on the netcode improvements,
since there's a great deal to track. We also have to implement the sector to sector transitions, which
are not native to FS2.
Sounds like a lot, which it is... so we're working on the fighters and caps first. Bases will come after that.
but we do have a fair idea of how to hack some solutions together to get the results we want.