Righto, after 7 hours today I finished the LODs and debris! Right now the only oddity is the collision detection which seems a tad odd. You still collide no doubt but it is... just strange. Like the nose clips with things but collides when it goes past the cockpit. I suspect it is the submodel order or similar. Like the model collides with where I suspect where a debris model is. I just made a new POF that could fix that.
Err. What kind of coding are you talking about? I think you may be using that word in a new and unfamiliar sense.
As in the coding is a mess? All I did was make a copy template and modified values and added some I thought were interesting from the Wiki. Frankly... I -HIGHLY- look forward to ya making the code a lot better XD.
My model uses 4 textures sadly, but they aren't that big I hope. There is the one huge 2048x2048 texture, the glass texture, cockpit and pilot texture, and tiling debris flame texture. The lods are 13,000 for 0, 6000 for 1, 2000 for 2, 1000 for 1. Aggressive loding enough for ya?