Author Topic: The WoD questions and discussion thread  (Read 51218 times)

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Offline Droid803

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Re: The WoD questions and discussion thread
Well, we'd need to have to magically produce a good translated script before we could magically get any seiyuus :P
(´・ω・`)
=============================================================

 

Offline Jellyfish

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Re: The WoD questions and discussion thread
Translated to Japanese? Run it through Google Translate and hope for the best.
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."

 

Offline Droid803

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Re: The WoD questions and discussion thread
Great idea, what could possibly go wrong :D
(´・ω・`)
=============================================================

 
Re: The WoD questions and discussion thread
Wasn't there a guy who was doing a Japanese localization of the main game a while back?
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline fu12

  • 22
Re: The WoD questions and discussion thread
Hrm...not sure if im supposed to post here or not, but meh. I recently just got this mod....and when i started it up it went "you have 96 errors blah blah".....game crashed during the first mission right before the "jump" dealy. If i could get some input on what might be causing that problem, thatd be great....

Could not load in 2_CommandBrief-mb!
ntdll.dll! NtWaitForSingleObject + 12 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>


Verify failure: Vbuf0 != NULL

ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>
« Last Edit: January 15, 2011, 05:57:19 am by fu12 »

 

Offline Spoon

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Re: The WoD questions and discussion thread
Please run a debug build and post your fs2_open.log, instructions on how to do that can be found here: http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359

Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline General Battuta

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Re: The WoD questions and discussion thread
Gonna guess he doesn't have the 3.6.12 MediaVPs?

 

Offline fu12

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Re: The WoD questions and discussion thread
im pretty sure im using the latest mediavps.....I am using the Inferno build sooo maybe thats it? iono.

anyway theres the .log...

[attachment deleted by ninja]

 

Offline General Battuta

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Re: The WoD questions and discussion thread
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
  -env
  -mipmap
  -missile_lighting
  -glow
  -noscalevid
  -spec
  -normal
  -3dshockwave
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod WoD-Core\Wings of Dawn,mediavps_3612
  -window
Building file index...
Found root pack 'C:\Games\FreeSpace2\WoD-Core\Wings of Dawn\WoD-Core.vp' with a checksum of 0x74adff1f
Found root pack 'C:\Games\FreeSpace2\WoD-Core\Wings of Dawn\WoD-Sound.vp' with a checksum of 0x7b2cfb6e
Found root pack 'C:\Games\FreeSpace2\WoD-Core\Wings of Dawn\WoD-Visual.vp' with a checksum of 0x52398661
Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\FreeSpace2\WoD-Core\Wings of Dawn\' ... 26 files
Searching root pack 'C:\Games\FreeSpace2\WoD-Core\Wings of Dawn\WoD-Core.vp' ... 72 files
Searching root pack 'C:\Games\FreeSpace2\WoD-Core\Wings of Dawn\WoD-Sound.vp' ... 96 files
Searching root pack 'C:\Games\FreeSpace2\WoD-Core\Wings of Dawn\WoD-Visual.vp' ... 2679 files
Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 0 files
Searching root 'C:\Games\FreeSpace2\' ... 130 files
Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 0 files
Found 16 roots and 9998 files.
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1366x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 8200M G/PCI/SSE2/3DNOW!
  OpenGL Version    : 3.0.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".

  Initializing Shaders Manager...
  Loading and compiling main shaders...
    Compiling main shader ->  null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
      Shader file(s) (null-v.sdr / null-f.sdr) not found!
      Shader in_error!  Disabling GLSL!
  Shaders Manager initialized.

  Max texture units: 4 (4)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'Muzzleflashes-mfl.tbm' ...
TBM  =>  Starting parse of 'Muzzleflashes-wxp.tbm' ...
TBM  =>  Starting parse of 'Explosions-wxp.tbm' ...
TBM  =>  Starting parse of 'beams-wxp.tbm' ...
BMPMAN: Found EFF (exp08.eff) with 141 frames at 25 fps.
BMPMAN: Found EFF (exp20.eff) with 150 frames at 45 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
DDS ERROR: Couldn't open 'ExpMissileHit1_0000' -- File not found
WARNING: "EFF: No frame images were found.  EFF, ExpMissileHit1.eff, is invalid." at bmpman.cpp:934
Int3(): From c:\temp\fs2_final_export\code\globalincs\windebug.cpp at line 1277

For a start, please move everything in the WoD_Core folder - which should be a folder called Wings of Dawn - into your FreeSpace 2 directory. Then change the name of Wings of Dawn to whatever it says in the mod.ini within said folder. I believe it needs to be WoD.

Also please make sure your mediavps are located in a folder called mediavps_3612 directly in the root FreeSpace 2 directory.

 

Offline Jeff Vader

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Re: The WoD questions and discussion thread
im pretty sure im using the latest mediavps...
Well,
Code: [Select]
Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 0 filesyour log says otherwise. Either you don't even have the 3.6.12 MediaVPs or they're not in \FreeSpace2\mediavps_3612.

I am using the Inferno build sooo maybe thats it? iono.
If anything, you should be using an Inferno build nowadays.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline fu12

  • 22
Re: The WoD questions and discussion thread
Huh...oh well that explains it. Id always thought id had it cuz everything else worked more or less fine and looked shiny....thanks guys.

 

Offline guitarfan01

  • 25
  • Longtime Lurker
Re: The WoD questions and discussion thread
Regarding the voice acting - I was thinking someone could do it like a terrible dub.  Two actresses doing all the characters, run the script through google translate back and forth to make it interesting...

basically this: http://tvtropes.org/pmwiki/pmwiki.php/Main/GagDub

 
Re: The WoD questions and discussion thread
The thing about good Gag Dubs is that they are clever. They're not just silly for the sake of being silly.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline guitarfan01

  • 25
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Re: The WoD questions and discussion thread
Oh, I agree.  It would take a lot of work to make it work.

NOTE: I don't think this would be a good way to do an actual release, just amusing for a time.

 

Offline NGTM-1R

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Re: The WoD questions and discussion thread
The thing about good Gag Dubs is that they are clever. They're not just silly for the sake of being silly.

You're being rather generous.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: The WoD questions and discussion thread
I did specify good gag dubs.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline starlord

  • 210
Re: The WoD questions and discussion thread
I just realised: the cordi ships and weapons look like the sporg from a game called "sinistar unleashed"... Ever heard of it?

If that is true, perhaps you could create additionnal cordi ships for WoD 2 by borrowing further SU designs...

 

Offline Deadly in a Shadow

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Re: The WoD questions and discussion thread
Btw, what about the sobek Corvette? With a bit of skinning around there and there....should be a very nice "bugey" Cordi battle ship.
"Ka-BOOOOOOOOM!!!!"
"Uh, Sir we can hear the explosion."
"No you can't, there is no air in space. Sound can't travel through a vacuum!"

 

Offline Spoon

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Re: The WoD questions and discussion thread
Never heard of sinistar unleashed

And I love the Sobek and all that but quite a few people said they felt the presence of fs2 models in WoD to be a bit of an immersion breaker so I'm going to avoid using them as much as possible. That aside, the Cordi will have a much much smaller role in WoD2
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline starlord

  • 210
Re: The WoD questions and discussion thread
take a look:

http://www.youtube.com/watch?v=lO8qlX1FTjg&feature=related

that game is quite good in fact!

Looks like the author is also linked to freespace and has tried to incorporate SU weapon effects in freespace SCP...
« Last Edit: February 22, 2011, 12:55:32 pm by starlord »