Author Topic: Extracting Models?  (Read 3453 times)

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how do i extract the models in FS2?
i feel like playin about in 3dsmax again....

 

Offline Ulundel

  • Big press poppa
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Use VP view. :)

:bump:

 

Offline an0n

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Use VP View to get them outta the VP files. Use PCS to convert the POF's to COB's. Then use Deep Exploration ( http://www.righthemisphere.com ) to turn them inta .3ds's. You'll probably have to play with the conversion option to get the textures to port right.
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where can i get VP view and PCS?

 

Offline an0n

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"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 
how do i know which models r wich?
jusy says fighter01 etc

 

Offline Odyssey

  • Stormrider
  • 28
Use FS2View -
http://www.descent-network.com/cgi-bin/download.cgi?file=/tools/freespace2/win32_ui/fs2view/fs2v-b005.exe&size=50&desc=FS2View_V0.05

Open the sparky_fs2.vp file with it, and use the 'n' and 'p' keys to cycle backwards and forwards through the models. When you see the right one, the name will be in the bottom left :nod:

 

Offline Vertigo1

  • 'Scaper
  • 28
Quote
Originally posted by Reppyboyo
how do i know which models r wich?
jusy says fighter01 etc


Umm, you click on one and find out. :)
Gargoyles, Season 1.  Buy it, or DIE! :)

"Professor! This ship is capable of traveling 90 percent the speed of light! Why are we only doing 35 miles an hour!" - Leela
"Because we're in a hurry!" - Professor

"from a purely stastical standpoint japanese men DO have smaller penii on average" - Kazan

 

Offline Vertigo1

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Quote
Originally posted by Odyssey
Use FS2View -
http://www.descent-network.com/cgi-bin/download.cgi?file=/tools/freespace2/win32_ui/fs2view/fs2v-b005.exe&size=50&desc=FS2View_V0.05

Open the sparky_fs2.vp file with it, and use the 'n' and 'p' keys to cycle backwards and forwards through the models. When you see the right one, the name will be in the bottom left :nod:


Ick!  People actually use that program?!  Use ModelView instead. (you can't download it seperately, you gotta grab the entire Descent Manager pack to get it.)

ModelView is sooooo much better.  It actually tells you stuff about the models, like which textures they use, etc....
Gargoyles, Season 1.  Buy it, or DIE! :)

"Professor! This ship is capable of traveling 90 percent the speed of light! Why are we only doing 35 miles an hour!" - Leela
"Because we're in a hurry!" - Professor

"from a purely stastical standpoint japanese men DO have smaller penii on average" - Kazan

 

Offline Odyssey

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Quote
Originally posted by MD-2389


Ick!  People actually use that program?!  Use ModelView instead. (you can't download it seperately, you gotta grab the entire Descent Manager pack to get it.)

ModelView is sooooo much better.  It actually tells you stuff about the models, like which textures they use, etc....

Maybe so, but that just complicates the matter doesn't it? All he needed to know is the names for each ship, so that's the program I pointed him to :nod:

 
when i load the COB file i can see the sighter but around it is a solid triangle....wot the hell is this?
and the textures seem to be missing...

i just used VPVIEW to extract the model and POF Constructor Suite to convert it to COB....

 

Offline WMCoolmon

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The textures need to be in the same directory as the COB
-C

 

Offline Setekh

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Quote
Originally posted by Reppyboyo
jusy says fighter01 etc


Ulysses... ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Corsair

  • Gull Wings Rule
  • 29
Quote
Originally posted by Setekh
Ulysses... ;)

10 gets you 20 that Steak knows exactly which model numbers are which ships. :D
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Stryke 9

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Bah, that one everyone knows.

And the first few capship numbers, and the AWACS, and the asteroids (convieniently named asteroids). Oh, and some of the specials...

Crap, I'm gonna find out I memorized the whole damn thing if I keep thinking...

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Quote
Originally posted by Stryke 9
Crap, I'm gonna find out I memorized the whole damn thing if I keep thinking...

Quote
You think? Don't think, Mechwarrior, FIND OUT!
-C

 

Offline CP5670

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The model names are fairly straightforward; the texture filenames are the strange ones. :p The Charybdis is an AWAC while the Setekh is a WAC, the Colossus is referred to as the TSoup or the SouperDuper (maybe the designers like soup), and the missile models all have the older names. (i.e. bombardier, crossbow, etc.) And then there are all those weird VB textures with the Volition people on them making funny faces. :D

 

Offline Odyssey

  • Stormrider
  • 28
Quote
Originally posted by Reppyboyo
when i load the COB file i can see the sighter but around it is a solid triangle....wot the hell is this?
and the textures seem to be missing...

i just used VPVIEW to extract the model and POF Constructor Suite to convert it to COB....


That's because the model has multiple LODs (Levels of detail), which get simpler and simpler. Four of them, in fact. The last LOD is the simplest, and that is the triangle you see. A fully textured model lies below that.
I'm guessing you're using Truespace, so the simplest solution is to download TrueView from here:
http://truespacez.virtualave.net/zipz/trueview.zip
Just unzip it somewhere, then go into truespace and load it up as a plugin. It shows you the heirarchy of the model. Delete all the groups except the one with the suffix 'a'.
Hopefully you should be left with the model proper.

 
Actually im using 3D studio max 4
but i think i can do the same thing as u say...

 

Offline Odyssey

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Ah, ok then. What tool are you using to convert .cob -> .3ds?