Author Topic: It Works!!  (Read 4347 times)

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Offline phreak

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This may not sound like much, but I got a build of FS2 where the support ship repairs you're hull strength at a rate of about 1% per second.  If anyone wants this thing, PM me.
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Offline CP5670

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Cool, I need to try messing around with some of that stuff. :D

 

Offline Inquisitor

What VC++ settings are you using? First time thru I got several hundred link errors, so I must have some pathing going on it doesn't like or built the bloody thing in the wrong order.

-edit-
NM, I am an idiot. I batch built and it didn't have code.lib compiled :)
« Last Edit: April 27, 2002, 03:11:07 pm by 122 »
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Offline Redfang

  • 28
Good! But you should make it optional, so that support ships don't always repair hull. Too bad I can do nothing with that source code.

 

Offline an0n

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Given enough 'tinkering' you could probably put in a sexp or ship tag to decide wether it repairs you or not.
"I.....don't.....CARE!!!!!" ---- an0n
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Offline Fury

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That's nice PhReAk. :)

 

Offline Skippy

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I'm still searching for my MsDev cds...:(
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Offline Bobboau

  • Just a MODern kinda guy
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how about a specal hull repair ship, that can be called seperatly
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Offline Fury

  • The Curmudgeon
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Quote
Originally posted by Bobboau
how about a specal hull repair ship, that can be called seperatly


Or defined by events.

We need more FRED2 events and options...
This is our change to make better missions.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Quote
Originally posted by PhReAk
This may not sound like much, but I got a build of FS2 where the support ship repairs you're hull strength at a rate of about 1% per second.  If anyone wants this thing, PM me.


Nice... :) So it's nice and stable? No errors? :nod:
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Offline phreak

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no bsods, yet.
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Offline Nico

  • Venom
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  • 212
Quote
Originally posted by Bobboau
how about a specal hull repair ship, that can be called seperatly
I'd rather have a "repair range", say when you enter the hangar of a station, it repairs your ship. Maybe by adding a "repair bay" subsystem, and when the ship enters the bounding box, it repairs the ship slowly.
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Offline an0n

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Yeah, like
when
-at-waypoint
--alpha1
--hangar
-repair
--alpha1

Setting subsystems as waypoints would be a nice addition as well.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
[email protected]!~=-~ : Nodewar.com

  

Offline Setekh

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  • 215
    • Hard Light Productions
Quote
Originally posted by venom2506
I'd rather have a "repair range", say when you enter the hangar of a station, it repairs your ship. Maybe by adding a "repair bay" subsystem, and when the ship enters the bounding box, it repairs the ship slowly.


Hey, yeah... :) That's smart. :nod::yes:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.