Yes the issue is now known... But best 'quickfix' for the problem appears to be limiting missions to happen within much smaller mission area than what is currently done. Any actual code fixes for the issue that i have in mind seem rather complicated and will take time to get done
That would work for most of the missions but missions where you go to an asteriod field or a mine field doesn't work that well. You would be able to see the 'fields' from other waypoints and so would destroy the illusion of large distances.
I have been working on this silly thing a long time, and I need

more time to finish so I will just bide my time or figure out another work around, heck I don't even
have to have a cockpit I would just like to use it.
