Author Topic: Nightly (Windows): 06 Oct 2010 - Revision 6575  (Read 1135 times)

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Offline Zacam

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Nightly (Windows): 06 Oct 2010 - Revision 6575
Here is the nightly for Windows on 06 Oct 2010 - Revision 6575

Group: Inferno
fso-WIN-Inferno-20101006_r6575.7z
MD5: 2E4CB6238E57EE661D23754391530C1F

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20101006_r6575.7z
MD5: 1AFDBFD5F767D745A4030AA7C69439CA

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20101006_r6575.7z
MD5: 3EFFEC941F7A561197E606AF0DCD07FA

Code: [Select]
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r6565 | Zacam | 10/04/2010 16:14:27 -08:00

M : /trunk/fs2_open/code/parse/sexp.cpp

Double-Trouble: Noted by FUBAR, somebody made a copy-paste mistake

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r6566 | karajorma | 10/04/2010 23:08:31 -08:00

M : /trunk/fs2_open/code/fred2/eventeditor.cpp

Fix Mantis 2321 (Weird values for Team when saving events).

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r6567 | karajorma | 10/04/2010 23:44:02 -08:00

M : /trunk/fs2_open/code/fred2/eventeditor.cpp

Some minor future-proofing/magic number removal.

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r6568 | karajorma | 10/04/2010 23:45:51 -08:00

M : /trunk/fs2_open/code/fred2/eventeditor.cpp

Missed one.

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r6569 | Wanderer | 10/05/2010 01:01:23 -08:00

M : /trunk/fs2_open/code/weapon/weapons.cpp

fix to corkscrew missile emitted particles issue

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r6570 | Goober5000 | 10/05/2010 20:58:21 -08:00

M : /trunk/fs2_open/code/hud/hudtarget.cpp

fix some old fat-fingering from r1601 (Mantis #2226)

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r6571 | karajorma | 10/06/2010 01:53:28 -08:00

M : /trunk/fs2_open/code/parse/sexp.cpp

FUBAR's fix to allow the callsign SEXP to work properly in multiplayer.

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r6573 | Zacam | 10/06/2010 11:45:58 -08:00

M : /trunk/fs2_open/code/ship/ship.cpp 

Warning Fix: in "object *ship_find_repair_ship"
"min_time_till_available" is a 'float', not an 'int' and so is "howlong" that it is compared to.

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r6574 | Zacam | 10/06/2010 12:18:38 -08:00

M : /trunk/fs2_open/code/mission/missionparse.cpp 
M : /trunk/fs2_open/code/mission/missionparse.h 
M : /trunk/fs2_open/code/parse/sexp.cpp 
M : /trunk/fs2_open/code/ship/ship.cpp 
M : /trunk/fs2_open/code/ship/ship.h 

Warning Fix: for "set_special_explosion"
Corrects conversion of 'float' to 'int', by setting set_special_explosion related entries to 'float'

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r6575 | Zacam | 10/06/2010 13:03:05 -08:00
Message:

M : /trunk/fs2_open/code/weapon/beam.cpp 

Warning Fix: in "void beam_get_binfo"
"miss_factor" is a 'float', not an 'int'.
(some odd 'tab' spacing cleaned up in the function as well)

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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys