Author Topic: About mission design  (Read 11074 times)

0 Members and 1 Guest are viewing this topic.

Offline Spoon

  • Moderator
  • 212
  • ヾ(´︶`♡)ノ
I was wondering what type of missions you, the players, felt were the most enjoyable to play. And what kind of missions you would like to see more of in a new release. Or what kind of mission you absolutely hate and would never want to play again.

Sure, Wings of dawn easily has the most varied mission design of any freespace mod/campaign. But does varied equal fun?

Lemme hear your opinions!
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Sure, Wings of dawn easily has the most varied mission design of any freespace mod/campaign

that's not true, i've played campaigns where i got to fly intercept, fly intercept near mercury, fly intercept near venus, fly intercept near earth, fly intercept near mars, fly intercept near the asteroid belt, fly intercept near jupiter saturn neptune uranus and pluto and the kuiper belt, and sometimes also fly intercept in delta serpentis, beta aquilae, ross 128, capella, the nebula, and even upside down

 

Offline Spoon

  • Moderator
  • 212
  • ヾ(´︶`♡)ノ
 :lol:

I love you tutta ~<3
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Darius

  • 211
I had the most enjoyment from the atmospheric high-altitude mission, the one with the fleet disabled by EMP and the asteroid gauntlet :D

I found the disabled ship protection mission the least enjoyable, and would like to see less of those type of missions in all campaigns, forever.

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
I didn't liked defense missions in general, though escorting the convoy in atmosphere was quite fun.
I like attack and bomber missions.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
I actually... Didn't like the giant furball missions that became pretty frequent towards the end. The giant Nordera dogfight seemed especially pointless since I was killing random waves of fighters launched by random untargetable battleaxes.

I don't know if this counts as a 'type' of mission, but I didn't really like a one or two of the missions with the Prometheus frame. It felt like sitting in an armored car, shooting at protesters while getting sticks and stones thrown at you.

The mission after you rescue the Cordi queen and have to run for the node was epic. I liek'd.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
I had the most enjoyment from the atmospheric high-altitude mission, the one with the fleet disabled by EMP and the asteroid gauntlet :D

I found the disabled ship protection mission the least enjoyable, and would like to see less of those type of missions in all campaigns, forever.

I second this list.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Oh yeah, the asteroid gauntlet was very cool.

 

Offline Darius

  • 211
Though thinking about it again, I wonder if the enjoyment factor was due to the novelty of those missions, and whether they'd lose their effect the second time round (In which case you'll just have to think up some new mission types all over again :P)

To be honest, I'd be happy with the same banquet of mission types in the sequel all over again...those were some pretty fun missions overall.

 

Offline -Norbert-

  • 211
I quite liked the mix.
And while I liked the atmospheric mission in terms of atmosphere (as in the feeling of the mission... not the airbubble around the planet.... stupid language using one word for two things!) I didn't like the reduced manouverbility of that particular Ray-III variant.

 

Offline Spoon

  • Moderator
  • 212
  • ヾ(´︶`♡)ノ
thanks for the feedback so far :)

I don't know if this counts as a 'type' of mission, but I didn't really like a one or two of the missions with the Prometheus frame. It felt like sitting in an armored car, shooting at protesters while getting sticks and stones thrown at you.
Hehe
This was exactly what I was afraid of when I made and tested those missions. I was honestly suprised when people actually really liked those missions

I found the disabled ship protection mission the least enjoyable, and would like to see less of those type of missions in all campaigns, forever.
I agree.
I only included that mission because I needed 'a filler' (so to speak) and ran out of other ideas.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
I like attack and bomber missions.

+1 for the attack pilot.

Unlike...well everyone else, I'm not really against escort work. :P

I also wasn't terribly pleased with the asteroid gauntlet. I mean, it was very pretty cinematically and all that, but it was a ***** to actually fly with a badly damaged Aestival. It only took one attempt but why I wasn't there for four or so I'm not sure.
« Last Edit: October 10, 2010, 12:27:33 pm by NGTM-1R »
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Minecraft
    • Skype
    • Twitter
    • Headdie on Deviant Art
thanks for the feedback so far :)

I don't know if this counts as a 'type' of mission, but I didn't really like a one or two of the missions with the Prometheus frame. It felt like sitting in an armored car, shooting at protesters while getting sticks and stones thrown at you.
Hehe
This was exactly what I was afraid of when I made and tested those missions. I was honestly suprised when people actually really liked those missions

POWER!!!!!!
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline Nuclear1

  • 211
I had the most enjoyment from the atmospheric high-altitude mission, the one with the fleet disabled by EMP and the asteroid gauntlet :D

I found the disabled ship protection mission the least enjoyable, and would like to see less of those type of missions in all campaigns, forever.

I second this list.

This list has been thirdededededed.

thanks for the feedback so far :)

I don't know if this counts as a 'type' of mission, but I didn't really like a one or two of the missions with the Prometheus frame. It felt like sitting in an armored car, shooting at protesters while getting sticks and stones thrown at you.
Hehe
This was exactly what I was afraid of when I made and tested those missions. I was honestly suprised when people actually really liked those missions

POWER!!!!!!

UNLIIIIIIIIIMMMMMMIIIIITTTTEEEDDDDDD PPPPPPOOOOOOWWWWWWEEERRRRRRRR
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Who doesn't like mowing down mobs of helpless protesters throwing sticks at you?
(´・ω・`)
=============================================================

 
Well, when most protesters throw sticks, the intent is to annoy or cause minor wounds.  The protesters in WoD are throwing sticks with intent to kill, but InFi is just awesome enough to consider plasma blasts and anti-capital torpedoes as annoyances.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline plokun

  • 20
I have to also agree that I would like to see more in atmosphere missions, as I find it interesting that it is possible to create missions with an in atmosphere setting, but almost no FS2 mod/campaign uses that capability. 

I also liked the big battles at the end, although I found protecting the bombers with the anti crystalline missile rather annoying.   

 
I've always enjoyed missions where I feel like a small part of a bigger conflict.

For instance, the mission just after Infi gets the bejeezus blasted out of it by a trio of Adasyas, where the fleet is surrounded and being attacked from all sides by Adasyas, Battleaxes, flights of Zy fighters, etc. The player focuses on just a couple of these threats, while others are happening in the background and being dealt with by other elements. The sheer chaos happening all around is brilliant, and I think it is a good representation of what a battle would actually be like.

I don't think these missions necessarily have to be Battles of Endor, but any mission where YOU are not automatically the epicenter of the conflict. That's kind of what I mean.

I don't know if this counts as a 'type' of mission, but I didn't really like a one or two of the missions with the Prometheus frame. It felt like sitting in an armored car, shooting at protesters while getting sticks and stones thrown at you.

Hehe
This was exactly what I was afraid of when I made and tested those missions. I was honestly suprised when people actually really liked those missions

Are you kidding? You basically gave us the ability to be the Wing Zero! :D

Fura'ngle Mook: "It's an INFIIIIIIIII!" *kaboom*

However, I think that that kind of mission should be rare, even once-a-campaign rare. Otherwise, it runs the risk of no longer being novel, and becomes boring. I think Wings of Dawn struck a good balance of it: the first two Infi missions were almost impossible to lose, and allowed us to have fun steamrolling the enemy. The last two, however, were up against things that could actually kill you if you weren't careful (the Armageddon in particular was still immensely dangerous, super-fighter or no), thus, they were challenging enough that you didn't feel invincible.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline Spoon

  • Moderator
  • 212
  • ヾ(´︶`♡)ノ
I have to also agree that I would like to see more in atmosphere missions, as I find it interesting that it is possible to create missions with an in atmosphere setting, but almost no FS2 mod/campaign uses that capability. 

I also liked the big battles at the end, although I found protecting the bombers with the anti crystalline missile rather annoying.   
Welcome to HLP :)
The problem with missions set in the atmosphere is mostly with the engine not having working gravity and that kinda stuff. Skybox aside, there isn't that much gameplay difference. It's mostly there for creating an atmosphere! (I'm with -Norbert- on this one, stupid language :p)

Quote from: Dark Hunter
I think Wings of Dawn struck a good balance of it: the first two Infi missions were almost impossible to lose, and allowed us to have fun steamrolling the enemy. The last two, however, were up against things that could actually kill you if you weren't careful (the Armageddon in particular was still immensely dangerous, super-fighter or no), thus, they were challenging enough that you didn't feel invincible.
Reading this pleases me (Well, this whole thread pleases me  ;) )

Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Jellyfish

  • 29
  • No relent
The Hertak Flagship trench run mission and the escort missions (particularly the escort the Zy wing one) were... 'frustrating' is too harsh a word, more like 'annoying'. Not that they weren't good, they were simply not as awesome as the other mssions.

Of the others, I specially liked the asteroid run and the Nordera furball. The atmospheric mission was so good one could forget it was an escort mission.
"A weapon is only as powerful as its wielder. With this weapon, you'll be but an annoyance, which would greatly dishonor it. With this weapon, I can change history. With me, this weapon can shape the universe."