I've always enjoyed missions where I feel like a small part of a bigger conflict.
For instance, the mission just after Infi gets the bejeezus blasted out of it by a trio of Adasyas, where the fleet is surrounded and being attacked from all sides by Adasyas, Battleaxes, flights of Zy fighters, etc. The player focuses on just a couple of these threats, while others are happening in the background and being dealt with by other elements. The sheer chaos happening all around is brilliant, and I think it is a good representation of what a battle would actually be like.
I don't think these missions necessarily have to be Battles of Endor, but any mission where YOU are not automatically the epicenter of the conflict. That's kind of what I mean.
I don't know if this counts as a 'type' of mission, but I didn't really like a one or two of the missions with the Prometheus frame. It felt like sitting in an armored car, shooting at protesters while getting sticks and stones thrown at you.
Hehe
This was exactly what I was afraid of when I made and tested those missions. I was honestly suprised when people actually really liked those missions
Are you kidding? You basically gave us the ability to be the Wing Zero!
Fura'ngle Mook: "It's an INFIIIIIIIII!" *kaboom*
However, I think that that kind of mission should be rare, even once-a-campaign rare. Otherwise, it runs the risk of no longer being novel, and becomes boring. I think Wings of Dawn struck a good balance of it: the first two Infi missions were almost impossible to lose, and allowed us to have fun steamrolling the enemy. The last two, however, were up against things that could actually kill you if you weren't careful (the Armageddon in particular was still immensely dangerous, super-fighter or no), thus, they were challenging enough that you didn't feel invincible.