That looks really nice. The gun looks like it could be replaced easily, like in a modular weapons system.
This project has given me some incentive to try to attempt modeling again, so I've been working on this for the past few weeks.




It’s mostly based on
this design, which the artist calls the Bv140. The closest historical thing that I can find to it going by the name is the Blohm and Voss Ha 140, which was a twin-engined seaplane. But I suppose it can be given a different name. It has a faint bulkiness that reminds me of the Grumman Avenger, so I’m thinking that a short to medium range dive or torpedo bomber role would be appropriate (this is just my idea though – I'm open to alternative uses for it). It doesn't look very interesting but I wanted to start with something conventional.
If I decide to make it into a dive/torpedo bomber, then I'd like to shorten the hump on the top of the fuselage, add a gunner's position and maybe merge and flip the gun blisters (I think the correct term is ‘barbettes’) 180 degrees so that they point backwards. I’m envisioning a remote-control system for these guns, something akin to that used on the
Me-210. However I don’t know if the FSO engine is capable of supporting this kind of turret setup so I might have to drop that idea. The guns also look like they could be modular and replaced with alternative ones.
I've been experimenting with a couple of techniques for making convincing-looking propeller blades, as I'm not satisfied with them as they are now. I think there might be problems with the trailing edges of the wings and stabilizer too that I'll need to fix. I'd also like to add cylinder detail to the engine, cowl flaps, moving control surfaces, flaps, dive brakes and undercarriage but I'm not sure that I'll get that far.
Any opinions or advice would be appreciated.
Before I forget, I recently came across the tabletop game
'Aeronef', which features aero fleets.
http://pauljamesog.blogspot.com/search/label/Aeronefhttp://www.boardgamegeek.com/boardgame/14324/aeronef