Author Topic: GTD Hecate armament, why does the in game model not match the command brief one?  (Read 9338 times)

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Offline SypheDMar

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Re: GTD Hecate armament, why does the in game model not match the command brief one?
Also I think Battuta meant the Lucifer, which has those two bombardment beam turrets in the model, but not tabled.
Interestingly enough, the Lucifer was listed as having three "flux cannons" in the FS1 techroom, despite it only using the two SSLs in-game.  And the FS2 cutscene shows said beam firing from that side "bombardment" beam mount, not its proper place at the front.  :v: sort of has a history of not keeping their armaments straight. :p
There was supposed to be a third flux which fired from the nose (the Liliths/Cains were also meant to fire beams from their arms ala Lucifer IIRC) and the FS2 cutscenes weren't made by Volition, explaining their inconsistency to the actual game and very low visual quality in comparison to FreeSpace 1 cutscenes.
The FS1 cutscenes weren't made by Volition either.

 

Offline Mongoose

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Re: GTD Hecate armament, why does the in game model not match the command brief one?
Yeah, I know the facts behind them, but it doesn't change the fact that the actual in-game representations are all over the place, which sort of leaves us having to figure things out as we go. :p

 

Offline Hades

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Re: GTD Hecate armament, why does the in game model not match the command brief one?
The FS1 cutscenes weren't made by Volition either.
Yes they were. :wtf:
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Spicious

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Re: GTD Hecate armament, why does the in game model not match the command brief one?
How about a subobject option to ignore it if it isn't tabled?