At this point in time, our cockpits are not very impressive. Those who've seen the No Quarter video, understand what I am talking about.
They are low-res, and quite frankly, look like they came straight from an old Sega Game.
Fear not however, we are working on concepts for a new cockpit design. And I would like to start an open discussion about it.
First off here is the basic preliminary model as produced by Thaeris a few months back.
And some of the associated sketches.
First off, the Model. As it stands now.
This is the concept sketch for that cockpit as presented by Thaeris, around the same time...
Associated Pilot Designs (Uniform, helmet, such and such. As sketched by me.)
And then our inspiration, from the Anime "Gall Force". Which is actually related to Stellar Assault in that the man who did the Mechanical Designs for Gall Force in 1986-1989, also did the Mechanical Designs for Stellar Assault on 32x in 1994. So these are all very relevant.
These are some of Thaeris' more recent sketches regarding our cockpit design.Feather 2 InternalLarge HexpadMy personal endgoal, is to have a cockpit, that firstly, looks good and is functional, and secondly, does not obstruct the vision of the player while flying from the internal view.
And Yes, I am asking for an open discussion and suggestions from people outside of the dev team. As well as the Dev team.