Author Topic: Strike Class Cruiser  (Read 25672 times)

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Offline MR_T3D

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That means I need to colour it as closely as possible to another imperial ship, so that people recognize it as imperial. BTW, there are 41 turrets on it now.
ulp.

 

Offline chief1983

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41 seems a bit high.  I would have been thinking 15-20 for something that size.  That would still give you 30-40 firepoints if those are all double barreled turrets.
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They're all single barrel, and they're smaller than the Dreadnaught's big guns. It has ten more than the Dreadnaught, but none of them are antifighter turrets, unlike the Dreadnaught. As is, this ship would be able to take on large ships, but would require an antifighter escort. In the x-wing books rogue squadron seems to take these ships down without any trouble, so that seems okay.

 

Offline MR_T3D

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They're all single barrel, and they're smaller than the Dreadnaught's big guns. It has ten more than the Dreadnaught, but none of them are antifighter turrets, unlike the Dreadnaught. As is, this ship would be able to take on large ships, but would require an antifighter escort. In the x-wing books rogue squadron seems to take these ships down without any trouble, so that seems okay.
phew, I was thinking a few of those were quad lasers.

  

Offline Pred the Penguin

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That means I need to colour it as closely as possible to another imperial ship, so that people recognize it as imperial. BTW, there are 41 turrets on it now.
Maybe not a lot of color... just something decorative.
Yeah... that doesn't really sound Imperial to me either. :sigh:

 
Here's an update, though the texture is unfinished:

[attachment deleted by admin]

 

Offline MR_T3D

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Well that's just fabulous.

 

Offline swashmebuckle

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That's looking awesome. :yes:  One question: is the red glow on the center engine in the first pic baked onto the map?  Cause that would look kinda off if the engines were disabled.  I only ask because a similar glow doesn't appear on the far side, which is how it would look if it were the type of thruster effect that can be seen from all angles.

 
I've been told that the glow map can be turned off if the power is out.

[attachment deleted by admin]

 

Offline FUBAR-BDHR

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You have to do that via sexp and that turns off the glow map for the whole ship not just a part.  Glow points can be toggled individually or attached to subsystems so they turn off automatically. 

Now what you can do is make a copy of each engine, name it enginex-destroyed, and map it differently so it looks damaged and doesn't have glows.   
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Offline NGTM-1R

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I'm treating the hangar bay as a completely different ship. I'm not sure if it would work having the differnent mods as dockable objects, but at least they'll each get their own map.

I'm amused it's taken this long for someone to even try something I suggested back in...2006?
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Offline General Battuta

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I'm treating the hangar bay as a completely different ship. I'm not sure if it would work having the differnent mods as dockable objects, but at least they'll each get their own map.

I'm amused it's taken this long for someone to even try something I suggested back in...2006?

I think this has been done a lot before, like the addons for Arcadias.

 
I'm treating the hangar bay as a completely different ship. I'm not sure if it would work having the differnent mods as dockable objects, but at least they'll each get their own map.

I'm amused it's taken this long for someone to even try something I suggested back in...2006?

That is the way these things work. Rest assured, if I had been a member of Hard Light back in 2006 I would have seen the value of your suggestion.

On another note, the debris (and by extension the whole model) is finished. Just loading it all onto the FTP.


edit: I'm also loading an updated diffuse map and normal map for the Carrack.
« Last Edit: December 09, 2010, 09:51:40 pm by bobbtmann »

 

Offline chief1983

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Cool, newer maps :)
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline zookeeper

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Started conversion, turrets done...

As with the Dreadnaught, I'd appreciate a subsystem placement schematic if someone could come up with one.

 

Offline Black Wolf

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Oh man, I really can;t wait to get this, the dreadnaught, and a few other ships so I can get my FRED on :D
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Offline zookeeper

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Mostly done, mostly done. However, the scale of the bridge seems a bit odd. Should we biggerize it a bit?

[attachment deleted by ninja]

 

Offline Black Wolf

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Yes, but only if you can do it without requiring major work I reckon. Otherwise we can live with it I suspect.
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Offline chief1983

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If the ship is that big, I think it's going to need some more detail.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline StarSlayer

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So long as height clearance for a human being is good I don't think it is to small, I would imagine if you lined up an F-14 with a destroyer (the tin can ocean type) bridge they would take up a similar amount of space.  I do agree with chief at that scale it might need some detailing though.
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