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Hm. No. And I was a huge fan of Q2 don't get me wrong. Specially the mp with the hook thing.
frankly i like the time tested linear fps over attempts at games where you have less than linear gameplay. non linearity is just not what i expect of an fps game. fps games revolve around world geometry (maps) that take a lot of effort to create, which limits the length of the game. now if you applied rpg concepts to fps games, where you have to level up to advance in the game, and you had a huge number of maps linked up (or megamaps), with areas that require certain skill levels to survive. that would be a game worth playing. but to the best of my knoledge no such game exists.
I never played it, but you may want to take a look at (besides ArmA) Tom Clancy's Rainbow 6 (slightly less realistic than ArmA, and focused on special forces) or Ghost Recon.
In Operation Flashpoint, I particularly liked when the US forces had to evacuate off the island, and your current mission could be failed, having to hide behind enemy lines with the last evacuations in progress. You could of course also succeed the mission normally and evacuate.
What's the phrase? "There's no such thing as bad publicity?"
As I said in other thread, it'd be also nice if the new title wasn't FS3, but at least hinted at being in the same timeline. Also, I agree about moddablity, though it shouldn't be as complicated as ArmA (you have to know HTML just to make your own missions) or most other modern games I looked into. Basic FS modding was easy to learn, with LUA being only a "bonus" and not a requirement (as it is in HW2 or ArmA).
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