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it would be far easier to use real time boolean operations that to convert the freespace engine into a voxel engine.
Quote from: Nuke on August 12, 2011, 10:19:23 pmit would be far easier to use real time boolean operations that to convert the freespace engine into a voxel engine.these things are nowhere near real time in proper 3D apps when complex meshes are involved. its basically, per vertex, edge and polygon collision detection, coupled with mesh joins.on the other hand... blobs. you know, those physics demos with the "soft-body dynamics" and ****? yeah. those blobs.
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