Author Topic: Voluntarily staying in subspace  (Read 5511 times)

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Offline FUBAR-BDHR

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Re: Voluntarily staying in subspace
Well the Lucifer mission shows that you can alter speed otherwise you would never catch it.  As travel is not instantaneous when using nodes the question is moving between nodes based on distance or time.  If distance then speeding up/slowing down would affect when you arrive.  Heck while the tunnel is not big enough for caps to turn in it is for fighters and smaller ships so it might even be possible to exit the same node you entered if you can make the turn. 

As for in system jumps I don't think they are anywhere near instantaneous.  If they were reinforcements wouldn't take so long to get to battles.  Every ship in a system with working jump engines could instantly be in the battle.  This is shown on server occasions where you have to hold ground until relieved by a cap and other wings.  This could also be said to show that waiting in subspace is possible.  How else could support ships and bombers arrive seconds after being called?  Also support ships always arrive near the battle no matter where it started and has moved.  This could be an indication of the ability to adjust course as well. 

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Offline -Norbert-

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Re: Voluntarily staying in subspace
Or maybe the support ships were parked nearby and already had pre-calculated jump coordiantes and charged up drives.
Maybe it takes time to calculate the jumpvector and charge up the drive and the bigger the ship, the longer it takes.

 

Online Pred the Penguin

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Re: Voluntarily staying in subspace
If ships could turn inside a subspace tunnel, why didn't the fighters attacking the Lucifer turn around and head back? :confused:
Navigating through big chunks of exploding superdestroyer doesn't sound very safe to me.

In system jumps not instantaneous sounds about right... maybe in system jumps are just really fast.

 

Offline T-LoW

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Re: Voluntarily staying in subspace
If ships could turn inside a subspace tunnel, why didn't the fighters attacking the Lucifer turn around and head back? :confused:

Maybe because they didn't want to try out what happens if you stay inside a collapsing subspace-tunnel? Or the exploding Lucifer just pulled them out with it and they used the momentum to get away fast as it exploded.
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Offline Nohiki

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Re: Voluntarily staying in subspace
Did they even know the node is going to say bye bye? To my knowledge that was the first cannon collapse of a jump node. Not sure how much we can count the talania nodes, but i think that there is nothing else canon than what's in the Levi tech description.

 

Offline FUBAR-BDHR

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Re: Voluntarily staying in subspace
I was ahead of the Lucifer when I killed it.   



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Offline NGTM-1R

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Re: Voluntarily staying in subspace
Well the Lucifer mission shows that you can alter speed otherwise you would never catch it.

No it doesn't. You all exit from the Lucifer's tunnel at the same time, including the Lucifer. It shows you can alter your subjective speed inside the tunnel, but subspace is an interdimensional weirdness and that proves nothing about your speed of arrival in real space on the other side. You could be 200km ahead of the Lucifer when it dies if you like and the cutscene will still show you exiting subspace with the Lucifer. The Lucifer's jump corridor, the Lucifer set the pace.
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Offline -Norbert-

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Re: Voluntarily staying in subspace
On the other hand the strikecraft were supposed to swarm around the Lucifer in the mission and only be able to destroy it in the last moments before she made the jump back into normal space (otherwise she wouldn't have blown up while still half in subspace), so it's only logicall that they would come out at the same time.

 

Offline Androgeos Exeunt

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Re: Voluntarily staying in subspace
Or maybe the support ships were parked nearby and already had pre-calculated jump coordiantes and charged up drives.
Maybe it takes time to calculate the jumpvector and charge up the drive and the bigger the ship, the longer it takes.

Unlikely. They always warp in near the first vessel that asks for a re-arm. This could be any ship in the battlefield at any time in the game.
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Offline -Norbert-

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Re: Voluntarily staying in subspace
Sure, but on the scale of a whole solar system that distance is a very minor adjustement.

 

Offline NGTM-1R

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Re: Voluntarily staying in subspace
On the other hand the strikecraft were supposed to swarm around the Lucifer in the mission and only be able to destroy it in the last moments before she made the jump back into normal space (otherwise she wouldn't have blown up while still half in subspace), so it's only logicall that they would come out at the same time.

Which isn't relevant to my point. Both what you can do in the mission and the Endgame win cutscene are canonical. :P
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Offline Kolgena

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Re: Voluntarily staying in subspace
What? You can also fail the mission. That's no canonical. You can also let all your wingmen die, despite seeing them reincarnated for the cutscene.


 

Offline TrashMan

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Re: Voluntarily staying in subspace
I always assumed that in-system jumps take at least 30 seconds.
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Offline NGTM-1R

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Re: Voluntarily staying in subspace
What? You can also fail the mission. That's no canonical. You can also let all your wingmen die, despite seeing them reincarnated for the cutscene.

Good Luck is largely self-playing on lower difficulties, thus Alpha 1 being way the hell in front of or behind the Lucifer could be completely accurate to the end cutscene nonetheless.
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Offline Goober5000

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Re: Voluntarily staying in subspace
I wonder what would happen if you engaged a secondary drive while within subspace. It would probably require a *powerful* sedative to work though.

well played sir. :yes: