Current COB Conversion Status: per checklistTexture Translation
: CheckPolyGon Points Translation
: CheckPolyGon Faces Translation
: to Texture reference translation, will write texture reference realiasing code tommorow, then will have to determine bounding min/max, radius, center [center predidence will be: First light in group, if no lights determine poly center as (X center, y center, z center)]Extending Objects Translation
: This is translating my new features like placing light points with certain names for engine glows, etc
FreeSpace 2: The Babylon Project Effects Nerd and Programmer.http://freespace.volitionwatch.com/babylon
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