Author Topic: The highest class of angels  (Read 12100 times)

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Offline Sololop

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Re: The highest class of angels
Seraphim always was scary to me, in those large powerful formations. Now it looks great, too.  :yes:

 

Offline The E

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Re: The highest class of angels
Needless argument over HTL-ing philosophy split out. Keep it civil, people.
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Offline peterv

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Re: The highest class of angels
It's pretty nice, in fact, it's better than the original. However, I think a lot more creative liberty could have been taken, as most of the detail you can put into it from texture (at least, on fighters/bombers) would be more noticeable with good normal maps, and would be better spent improving the shape, smoothing parts out, etc.

And it's very good to see you again, peterv! :D

Very nice to see you too my friend! :D

As for the creative differences, it makes me very happy that the (rest of) the FSU team are much more open minded than me  :lol:

 

Offline Commander Zane

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Re: The highest class of angels
I was thinking this was going to be a remade GTF Angel to actually look good instead of having that weird beak for a nose, but this is awesome too. :)

 

Offline Droid803

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Re: The highest class of angels
I don't care about these goddamned creative differences, I'm just glad there's someone with enough balls to tackle Shivan ships.
(´・ω・`)
=============================================================

 

Offline MatthTheGeek

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Re: The highest class of angels
I was thinking this was going to be a remade GTF Angel to actually look good instead of having that weird beak for a nose, but this is awesome too. :)
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Offline Galemp

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Re: The highest class of angels
IMHO if the model has a full UV map you really can't go wrong my modeling in the detail implied by the texture. Tilemapped ships are another story, there's a heck of a lot more leeway involved in interpreting those for high-poly models.

Anyway, this looks great. Any sign of a POF anytime soon?
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Offline peterv

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Re: The highest class of angels
There are ~ 600 more polys to reach the limit and then (this weekend hopefully)  it will be ingame.

 

Offline Mongoose

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Re: The highest class of angels
I don't care about these goddamned creative differences, I'm just glad there's someone with enough balls to tackle Shivan ships.
Thiiiiis.  Shivans have the most untouched ships out of the three species (for obvious reasons), so it's awesome to see someone finally giving one of them some loving. :)

 

Offline Rodo

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Re: The highest class of angels
There are ~ 600 more polys to reach the limit and then (this weekend hopefully)  it will be ingame.

YEAH BABY!
el hombre vicio...

 
Re: The highest class of angels
YES! YES! YES!!!!
same reaction

Shivan ships really need a facelift. :)

 

Offline peterv

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Re: The highest class of angels

 

Offline Hades

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Re: The highest class of angels
Neat. Commited to FSU SVN. :)
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Offline Kolgena

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Re: The highest class of angels
The red "cockpit glass" is starting to look like the visor of some sort of anime robot head.

 

Offline Dragon

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Re: The highest class of angels
Reminds me of a Cylon visior (sans the running light).

 

Offline Kolgena

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Re: The highest class of angels
Sounds like the start of a new Shivan theory.

 

Offline Dragon

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Re: The highest class of angels
Considering the number of humans discovered to actually be Cylons, it wouldn't be so suprising.  :)

 

Offline Trivial Psychic

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Re: The highest class of angels
I just checked, and it appears that all your firepoint normals are wrong.  I think that the primary and secondary banks don't make a difference unless that flag to enable non-forward-facing-normals is enabled, but the turret firepoint positions and normals are way out of position.  Also, it too may not make a difference, but there is no rotational data for the parts of the turrets.
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Offline Droid803

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Re: The highest class of angels
Turrets need no rotation data. Don't bother.

But yeah, the other stuff should be cleaned up.
(´・ω・`)
=============================================================

 

Offline peterv

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Re: The highest class of angels
fixed (added the rotation data too, since the retail has them): http://www.mediafire.com/?7q74y6mcysglo2t

But Droid803 is right. I've being flying around some of them trying to see the turrets rotating and i couldn't see absolutely nothing  :cool: