Author Topic: Visual FS calcs  (Read 5513 times)

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Offline Kitsune

  • 27
GMAX?!
Last time I downloaded it, it only handles it's own formatting.

Unless the developers have finally created a useful export function or save as.

Great product in theory, but it's meant to create model files that only it can use itself. (Can't import .3ds or .max scene files.)

The makers however, are supposed to be selling patches to let you be able to save as game formats.  (At least that's what they said when I filled out the questionaire for them before I could download it.)
« Last Edit: May 10, 2002, 05:24:30 am by 289 »
~Space Kitsuné
6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

"I went to a fight last night and a hockey game broke out."  -Groucho Marx

 

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
the idea behind GMAX is you learn how to use it better than anything else, so when you go pro and you'll be looking to buy something, you'll buy their stuff, not somebody elses'.

Same with Maya PLE, only saves to its' own format so you can't open it with anything else.

the commercial version of GMAX will cost ya, possibly as much as the commercial version of MAX.

 

Offline Styxx

  • 211
    • Hard Light Productions
Well, the gamehouses are supposed to develop or "buy" support for their own file formats if they want the community to be able to use if for mods... I don't think that :v: or Interplay will be getting it POF support in the foreseeable future... :p
Probably away. Contact through email.

 

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
Its part of the new big push.

.GMAX , .XSI all new formats that are so flexible you can base an entire engine around them.

Custom formats are out - why bother developing one that does less than an existing "open" format can?  Waste of resources.

 

Offline Styxx

  • 211
    • Hard Light Productions
Waste of time is to build code to read complex formats with mostly useless information when you can read a much simpler format that does everything you need. I don't think we'll see that many games with these "standard" file formats that soon...
Probably away. Contact through email.

 
well those calcs are intresting but i dunno exactly what they tell us.

Lets try and work out how much energy is needed to to vapourise the hull of the Orion as the lucifers beam does.

Using the volume of molybdenum effected, its density, latent heat capacity, heat of vapourization, boiling point and initial temprature (293 K which is probably wrong since the side that got hit was in the sun, so might be hotter)  and a few simpl-ish equations, the energy needed to vapourise the hull is:
2.38e14 J
How the beam of the lucifer suplies this? You'll have to ask :v: , but its about the equivilent of turning a mass of 2.64 grams into pure energy, or the total output of 11000 large nuclear reactors, take your pick.

pete.

oh and dont try and show off with your big equations, your making me jelous

"Your cynicism appauls me Collosus - I have ten thousand officers and crew willing to die for pants !"

"Go to red alert!"
"Are you sure sir? It does mean changing the bulb"

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
Uh, all my calculations were right there.  So how come yours was so different?
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.