Author Topic: Fugly backgrounds in M2 of the port.  (Read 1311 times)

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Offline karajorma

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Fugly backgrounds in M2 of the port.
I decided to replay FS1 & FS2, working my way through the game as if I were a newbie. Got to M2 and I encountered this



Now what the hell is going on there? That background is ugly as hell.

here's my log

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.13
Passed cmdline options:
  -spec_exp 16
  -ogl_spec 32
  -spec_static 1.25
  -spec_point 1.5
  -spec_tube 1.5
  -ambient_factor 120
  -env
  -missile_lighting
  -glow
  -spec
  -no_emissive_light
  -normal
  -3dshockwave
  -bloom_intensity 90
  -cache_bitmaps
  -dualscanlines
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod fsport_mediavps,fsport,mediavps_3612
  -mpnoreturn
  -window
Building file index...
Found root pack 'D:\Games\Freespace2\fsport_mediavps\mv_fsport.vp' with a checksum of 0xb5009f03
Found root pack 'D:\Games\Freespace2\fsport\fsport-missions.vp' with a checksum of 0x2d27b494
Found root pack 'D:\Games\Freespace2\fsport\fsport3_2.vp' with a checksum of 0xfd80cf91
Found root pack 'D:\Games\Freespace2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
Found root pack 'D:\Games\Freespace2\fsport\sparky_hi_fs1.vp' with a checksum of 0x39438fdb
Found root pack 'D:\Games\Freespace2\fsport\stu_fs1.vp' with a checksum of 0x060994cb
Found root pack 'D:\Games\Freespace2\fsport\tango_fs1.vp' with a checksum of 0xac31d566
Found root pack 'D:\Games\Freespace2\fsport\tango_hi_fs1.vp' with a checksum of 0x44e81e9f
Found root pack 'D:\Games\Freespace2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
Found root pack 'D:\Games\Freespace2\mediavps_3612\3612_Ant-Cache.vp' with a checksum of 0x64d89f2a
Found root pack 'D:\Games\Freespace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'D:\Games\Freespace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'D:\Games\Freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'D:\Games\Freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'D:\Games\Freespace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'D:\Games\Freespace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'D:\Games\Freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Games\Freespace2\fsport_mediavps\' ... 1 files
Searching root pack 'D:\Games\Freespace2\fsport_mediavps\mv_fsport.vp' ... 291 files
Searching root 'D:\Games\Freespace2\fsport\' ... 0 files
Searching root pack 'D:\Games\Freespace2\fsport\fsport-missions.vp' ... 160 files
Searching root pack 'D:\Games\Freespace2\fsport\fsport3_2.vp' ... 794 files
Searching root pack 'D:\Games\Freespace2\fsport\odeon_fs1.vp' ... 10 files
Searching root pack 'D:\Games\Freespace2\fsport\sparky_hi_fs1.vp' ... 1229 files
Searching root pack 'D:\Games\Freespace2\fsport\stu_fs1.vp' ... 1539 files
Searching root pack 'D:\Games\Freespace2\fsport\tango_fs1.vp' ... 85 files
Searching root pack 'D:\Games\Freespace2\fsport\tango_hi_fs1.vp' ... 33 files
Searching root pack 'D:\Games\Freespace2\fsport\warble_fs1.vp' ... 111 files
Searching root 'D:\Games\Freespace2\mediavps_3612\' ... 0 files
Searching root pack 'D:\Games\Freespace2\mediavps_3612\3612_Ant-Cache.vp' ... 199 files
Searching root pack 'D:\Games\Freespace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'D:\Games\Freespace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'D:\Games\Freespace2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'D:\Games\Freespace2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'D:\Games\Freespace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'D:\Games\Freespace2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'D:\Games\Freespace2\' ... 8 files
Searching root pack 'D:\Games\Freespace2\root_fs2.vp' ... 157 files
Searching root pack 'D:\Games\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Games\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Games\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Games\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Games\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Games\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Games\Freespace2\warble_fs2.vp' ... 52 files
Found 29 roots and 17908 files.
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  Capture device: Microphone (Realtek High Defini
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : ATI Mobility Radeon HD 3650
  OpenGL Version   : 3.3.10061 Compatibility Profile Context

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 8192x8192
  Max render buffer size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  Using GLSL for model rendering.
  OpenGL Shader Version: 3.30
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'railguncycle-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_tech-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wep.tbm' ...
TBM  =>  Starting parse of 'fsport-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_trails-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_models-shp.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
TBM  =>  Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1661
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Verifying 'Warhead.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
ANI cursor.ani with size 18x24 (25.0% wasted)
Frame  0 too long!!: frametime = 0.970 (0.970)
Frame  0 too long!!: frametime = 1.065 (1.065)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Warhead.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
Someone passed an extension to bm_load for file 'GTA.pcx'
PLR => Loading complete!
CSG => Loading 'Warhead.freespace.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Loading complete!
ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
Frame  0 too long!!: frametime = 0.368 (0.368)
Frame  0 too long!!: frametime = 0.265 (0.265)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'Warhead.freespace.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
 300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'sm1-02a.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
Someone passed an extension to bm_load for file 'pvn.pcx'
Starting mission message count : 177
Ending mission message count : 193
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter04.pof'
CFILE: Created new directory 'D:\Games\Freespace2\fsport_mediavps\data\cache\'
IBX: Starting a new IBX for 'fighter04.pof'.
Loading model 'fighter02.pof'
WARNING: "Subsystem "communications" in model "fighter02.pof" is represented as "communication" in ships.tbl.  Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not.  You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:607
IBX: Starting a new IBX for 'fighter02.pof'.
Loading model 'fighter07.pof'
IBX: Found a good IBX to read for 'fighter07.pof'.
IBX-DEBUG => POF checksum: 0x14e1c998, IBX checksum: 0xd6efa7b5 -- "fighter07.pof"
Submodel 'fighter07b' is detail level 1 of 'fighter07a'
Submodel 'fighter07c' is detail level 2 of 'fighter07a'
Submodel 'fighter07d' is detail level 3 of 'fighter07a'
Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
OpenGL: Created 512x512 FBO!
Loading model 'starfield.pof'
Model starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
Loading model 'ast03.pof'
IBX: Found a good IBX to read for 'ast03.pof'.
IBX-DEBUG => POF checksum: 0xb6dfc8cb, IBX checksum: 0xb3f451e7 -- "ast03.pof"
Loading model 'ast02.pof'
IBX: Found a good IBX to read for 'ast02.pof'.
IBX-DEBUG => POF checksum: 0xa423ee95, IBX checksum: 0x27e2f891 -- "ast02.pof"
Loading model 'ast01.pof'
IBX: Found a good IBX to read for 'ast01.pof'.
IBX-DEBUG => POF checksum: 0x3caacd7a, IBX checksum: 0x3e8c4d69 -- "ast01.pof"
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support01.pof'
IBX:  Warning!  Found invalid IBX file: 'support01.bx'
IBX: Starting a new IBX for 'support01.pof'.
Loading model 'support02.pof'
IBX:  Warning!  Found invalid IBX file: 'support02.bx'
IBX: Starting a new IBX for 'support02.pof'.
Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
About to page in ships!
ANI shield-f04 with size 112x93 (27.3% wasted)
ANI shield-f02 with size 112x93 (27.3% wasted)
ANI shield-f07 with size 112x93 (27.3% wasted)
Loading model 'MX-50.pof'
DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
IBX:  Warning!  Found invalid IBX file: 'MX-50.bx'
IBX: Starting a new IBX for 'MX-50.pof'.
Loading model 'Fury.pof'
DDS ERROR: Couldn't open 'wep-fury-shine.dds' -- DDS was in an unsupported/unknown format
IBX:  Warning!  Found invalid IBX file: 'Fury.bx'
IBX: Starting a new IBX for 'Fury.pof'.
Loading model 'Stiletto.pof'
IBX:  Warning!  Found invalid IBX file: 'Stiletto.bx'
IBX: Starting a new IBX for 'Stiletto.pof'.
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shield-f04.ani with size 112x93 (27.3% wasted)
ANI shield-f02.ani with size 112x93 (27.3% wasted)
ANI shield-f07.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP163x118+16'
User bitmap 'TMP136x234+16'
User bitmap 'TMP293x165+16'
User bitmap 'TMP234x210+16'
User bitmap 'TMP91x72+16'
User bitmap 'TMP110x123+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1575/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 413,  Estimated count = 425
================================================
SCRIPTING: Starting flashy deaths script loading

Class: gtf ulysses
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtf apollo
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtf valkyrie
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtf hercules
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtf loki
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtf loki#stealth
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtf angel
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtb athena
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtb zeus
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtb medusa
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtb ursa
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtdr amazon
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtdr amazon advanced
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: gts centaur
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtt elysium
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6

Class: gtt hunter
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6

Class: gtfr poseidon
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6

Class: tc 2
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: tsc 2
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: ttc 1
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtfr chronos
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: tac 1
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtc fenris
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtc leviathan
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsc faustus
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: terran probe
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtd orion
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#amadeus
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#bastion
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#eisenhower
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#galatea
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#goliath
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#intrepid
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#krios
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#legion
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#minnow
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#myrmidon
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#orion
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#repulse
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#soyakaze
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hades
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hades#scan
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gti arcadia
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gti polaris extension
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gti polaris pylon
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: terran asteroid base
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsg watchdog
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtsg cerberus
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtep hermes
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtsc faustus#medical
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtfr chronos#medical
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: tac 1#medical
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gtt elysium#medical
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6

Class: pvf ulysses
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: pvf anubis
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: pvf seth
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: pvf horus
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: pvf thoth
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: pvb osiris
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: pvb amun
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: pvb sekhmet
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: pvdr jackal
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: pvs scarab
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6

Class: pvt isis
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6

Class: pvfr bast
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6

Class: vc 3
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: pvfr ma'at
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6

Class: vac 4
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: pvfr satis
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: pvc aten
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: pvsc imhotep
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: vasudan probe
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: pvd typhon
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: pvi karnak
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: karnak reactor
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10

Class: karnak reactor#cargo
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10

Class: pvi shah extension
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: pvi shah pylon
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: vasudan asteroid base
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: pvsg ankh
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: gvep ra
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: sf dragon
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: sf dragon#weakened
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: sf dragon#terrans
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: sf basilisk
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: sf manticore
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: sf scorpion
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: sf gorgon
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: sb shaitan
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: sb nephilim
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: sb seraphim
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: sb nahema
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: st azrael
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6

Class: sfr mephisto
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6

Class: sc 5
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: sfr asmodeus
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: sac 2
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: sc cain
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sc lilith
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sd demon
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd demon#scan
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd lucifer
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd lucifer#scan
DRM: 0.25
DE: 3
DM: 2
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ssg trident
DRM: 0.25
DE: 3
DM: 2
FRM: 1
FE: 1

Class: sslbeam
BEI: 0.2
BEDu: 600
BEDi: 1200

Class: lrsslbeam
BEI: 0.2
BEDu: 600
BEDi: 1200

Class: barracuda
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200

Class: tsunami
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: serkr
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: serkr#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: harbinger
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: harbinger#end
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: tsunami#shivan
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750

Class: harbinger#shivan
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600

Class: unknown bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750

Class: unknown megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600

Class: fusion mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40

Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
MediaVPs: Flaming debris script ACTIVE!
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI icon_ml16 with size 56x24 (25.0% wasted)
ANI icon_disruptor with size 56x24 (25.0% wasted)
Loading model 'MX-50_tech.pof'
DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
IBX: Starting a new IBX for 'MX-50_tech.pof'.
Loading model 'Fury_tech.pof'
DDS ERROR: Couldn't open 'wep-fury-shine.dds' -- DDS was in an unsupported/unknown format
IBX: Starting a new IBX for 'Fury_tech.pof'.
ANI iconasteroid with size 117x123 (3.9% wasted)
ANI FadeiconAsteroid with size 117x123 (3.9% wasted)
ANI FadeiconAsteroid.ani with size 117x123 (3.9% wasted)
ANI iconfighterw with size 50x46 (28.1% wasted)
ANI Fadeiconfighterw with size 50x46 (28.1% wasted)
ANI Fadeiconfighterw.ani with size 50x46 (28.1% wasted)
ANI iconfighter with size 24x23 (28.1% wasted)
ANI Fadeiconfighter with size 24x23 (28.1% wasted)
ANI Fadeiconfighter.ani with size 24x23 (28.1% wasted)
Frame  0 too long!!: frametime = 60.494 (60.494)
ANI iconasteroid.ani with size 117x123 (3.9% wasted)
ANI iconfighterw.ani with size 50x46 (28.1% wasted)
Frame  0 too long!!: frametime = 0.393 (0.393)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time =  87.585
Frame  1 too long!!: frametime = 0.719 (0.719)
Frame 267 too long!!: frametime = 0.372 (0.372)
Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
SOUND: d:\c++\freespace\antipodes\code\sound\ds.cpp:1291 - OpenAL error = 'Invalid Operation'
Unloading in mission messages
Frame 333 too long!!: frametime = 0.534 (0.534)
Frame 333 too long!!: frametime = 0.281 (0.281)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
PLR => Saving 'Warhead.plr' with version 0...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
Freeing all existing models...
... Log closed, Wed Dec 15 20:58:06 2010
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Black Wolf

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Re: Fugly backgrounds in M2 of the port.
Looks... ugh... retail compatible :ick:
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Galemp

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Re: Fugly backgrounds in M2 of the port.
Use this one instead. I didn't have time to make a nicer one.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Re: Fugly backgrounds in M2 of the port.
check, I also encountered that one. thought it was just my computer:(