Author Topic: Games of a certain era  (Read 17814 times)

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Offline sayoqod

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Re: Games of a certain era
Actually, Sephiroth is the main reason I WANT to play it.

Just so I can hear One-Winged Angel in context.
" Twas brillig and the slithy toves/did gyre and gimble through the wabe/ all mimsy were the borogroves/ and the mome raths outgrabe"

 
Re: Games of a certain era
Just watch Advent Children.  One-Winged Angel is the track for the final epic battle scene and it is glorious.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
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[21:51] <@Droid803> I now realize
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[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

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[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline sayoqod

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Re: Games of a certain era
Just watch Advent Children.  One-Winged Angel is the track for the final epic battle scene and it is glorious.

Might have to. Until I can procure it, though, I can entertain myself with the track on youtube. That is, once I sort through all the bad other versions....
" Twas brillig and the slithy toves/did gyre and gimble through the wabe/ all mimsy were the borogroves/ and the mome raths outgrabe"

 

Offline Mika

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Re: Games of a certain era
From the days when EA was still a new company, had shapes as it's logo and actually made games vs buying sports games from other companies:

Mail Order Monsters:http://www.youtube.com/watch?v=OLcYHlmKM7U

M.U.L.E.: http://www.youtube.com/watch?v=p6L6MhSgpgo&feature=related

It appears I have missed both of them! But this one I do recall.
Relaxed movement is always more effective than forced movement.

 

Offline Flipside

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Re: Games of a certain era
Interesting to note that there is a game called 'Archon Classic' which is based roughly on the original C64 game on Steam ;)

http://www.archonclassic.com/

Going to try the Demo before I pass judgement though.

 
Re: Games of a certain era
Now playing Deus Ex
Becoming conspiracy theorist.

 

Offline T-LoW

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Re: Games of a certain era
Now playing Deus Ex
Becoming conspiracy theorist.

Make sure you are using the High-Res Mod!

There is also a mod with new models and textures - but I don't know, if they're compatible to each other. To be found Here.
« Last Edit: January 25, 2011, 11:38:55 am by T-LoW »
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Offline Zacam

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Re: Games of a certain era

Ugh. EBN Series. What a waste. I guess it works, but I know that for Fallout 3 and New Vegas, it just makes things look way wrong. So, mileage WILL vary.

The Project HDTP is shiny though. I always load that.

AFAIK, they are compatible with each other.
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Offline Davros

  • 29
Re: Games of a certain era
there is also a dx10 renderer I beleive

 
Re: Games of a certain era
Nah. I am just using DeusExe to play in widescreen resolution for now. No need for high res resolutions, the game looks pretty enough with 1920*1080, 4X anti aliasing and 8x anostropic filtering...

(By the way, who invented Anostropic filtering? it's awesome).

 

Offline BloodEagle

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Re: Games of a certain era
Nah. I am just using DeusExe to play in widescreen resolution for now. No need for high res resolutions, the game looks pretty enough with 1920*1080, 4X anti aliasing and 8x anostropic filtering...

(By the way, who invented Anostropic filtering? it's awesome).

You mean anisotropic, right?

And anti-aliasing is the worst graphical feature ever invented.  If you're at that high of a resolution and you need to blur edges, then someone somewhere screwed up.

 

Offline Ghostavo

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Re: Games of a certain era
Nah. I am just using DeusExe to play in widescreen resolution for now. No need for high res resolutions, the game looks pretty enough with 1920*1080, 4X anti aliasing and 8x anostropic filtering...

(By the way, who invented Anostropic filtering? it's awesome).

You mean anisotropic, right?

And anti-aliasing is the worst graphical feature ever invented.  If you're at that high of a resolution and you need to blur edges, then someone somewhere screwed up.

I hope you choke on jaggies.

It's funny you think a technique invented in the 1970's is horrible, when they were working with tiny resolutions. Also, guess what, AA is still useful with high resolutions, despite what you may think.
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Offline CP5670

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Re: Games of a certain era
Check out the TNM mod for Deus Ex if you haven't played that already. It's better than almost all of the commercial games I've played in the last few years.

Quote
Ugh. EBN Series. What a waste. I guess it works, but I know that for Fallout 3 and New Vegas, it just makes things look way wrong. So, mileage WILL vary.

There is no point in using it for recent games, but it works well in some old games if you play around with the settings. The bloom effect does a pretty good job in Deus Ex if you tone it down.

Quote
And anti-aliasing is the worst graphical feature ever invented.

:wtf:

 
Re: Games of a certain era
Anti Aliasing is an neccesity when using any LCD monitor. Heck. WINDOWS USES IT ON THE TEXT!

 

Offline Kolgena

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Re: Games of a certain era
Anti-aliasing is very pretty, but most of the time, the extra prettiness isn't really worth dropping your FPS by 25-50%.

And uh, whoever says that it's useless, even at high native resolutions, doesn't know what they're talking about.

 

Offline BloodEagle

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Re: Games of a certain era
Anti-aliasing is very pretty, but most of the time, the extra prettiness isn't really worth dropping your FPS by 25-50%.

And uh, whoever says that it's useless, even at high native resolutions, doesn't know what they're talking about.

I never said that it was useless.  It certainly has a place during pre-rendering.  And it's especially useful in rendering for modeling programs.

That said, for games, I've never seen any AA worth the drop.

------------------

Anti-aliasing by two levels (in my experience) is more resource intensive than going from 1024x768 to 1280x960, and damned near more resource intensive than going from there to 1600x1200.  The result?  Your game looks better and runs faster by merely increasing the resolution than if you had blurred the Hell out of everything.  Some games (and video cards) are better at handling AA than others, but I've never seen an improvement that was worth the drain.  And in some cases I've seen AA that is jarring when enabled.  Quake Wars: Enemy Territory handles AA in that, if you use it, it blurs the entire screen rather than just the edges.

If the game's engine and assets were set up properly (hah), then no object should have noticeable 'jaggies' at the highest (currently) possible resolution. If they do (see: Oblivion), then someone screwed up.  Raising stock Dues Ex to 1600x1200 gives me no reason to turn AA on, at all.

------------------

Anti Aliasing is an neccesity when using any LCD monitor. Heck. WINDOWS USES IT ON THE TEXT!

* BloodEagle is the proud owner of a CRT monitor.

And using anti-aliasing on text (usually pre-rendered (if you really want to use the word rendered, here)) is far different than using it on, say, a space-shuttle model.

[EDITED TO CORRECT A SINGLE, RATHER EMBARRASSING SPELLING ERROR]
« Last Edit: January 26, 2011, 07:46:23 pm by BloodEagle »

 

Offline Ghostavo

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Re: Games of a certain era
No matter how high you set your resolution, jaggies can still occur if no AA is used.

It's not a reason of screwing up, it's a natural part of rendering things.


Also, you seem to be unaware that once you've increased your resolution to your monitor's native one, AA (and some other techniques I'm sure, but AA is simpler) is basically the only way to go to improve the clarity of rendered objects. No one here is saying that increasing resolution is worse than turning on AA, but you can only increase your resolution so much.
« Last Edit: January 26, 2011, 06:25:15 pm by Ghostavo »
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Offline Kolgena

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Re: Games of a certain era
Portal is a good example of a game that gets a huge facelift with at least 4x AA. In fact, it looks better at 1366x768 with 4x AA than 1920x1080 with no AA IMO, but that also has to do a lot with the game's art direction. There isn't a lot of texture or polygon detail you'll lose by dropping the resolution that much, but the game suffers really bad jaggies even at 1080p if you leave out AA. And this is on a 16" 1080p monitor, which is pretty high DPI.

But yeah, that's kind of the exception. I don't play any of my other games with AA, either because it doesn't really need it, or because it costs way too much.

As an aside, AA gets rid of rendering artifacts, like various types of shimmering, crawling, or garbled/noisy detail that is impossible to match regardless of your resolution (unless you have some sort of next-gen panel at like 600+dpi)

Like, no amount of cranking up the resolution will turn:

into


(K yeah, games don't look like that, but many can have details in scenes that will have the sort of noise shown above. Normal maps on ships in the distance in FSU is an example)
« Last Edit: January 26, 2011, 06:48:41 pm by Kolgena »

 

Offline BloodEagle

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Re: Games of a certain era
No matter how high you set your resolution, jaggies can still occur if no AA is used.

It's not a reason of screwing up, it's a natural part of rendering things.

I didn't say that 'jaggies' wouldn't occur, I said that objects shouldn't have noticeable 'jaggies'.

Also, you seem to be unaware that once you've increased your resolution to your monitor's native one, AA (and some other techniques I'm sure, but AA is simpler) is basically the only way to go to improve the clarity of rendered objects. No one here is saying that increasing resolution is worse than turning on AA, but you can only increase your resolution so much.

* BloodEagle is the proud owner of a CRT monitor.

I really shouldn't have to clarify these points.

-------

As an aside, AA gets rid of rendering artifacts, like various types of shimmering, crawling, or garbled/noisy detail that is impossible to match regardless of your resolution (unless you have some sort of next-gen panel at like 600+dpi)

Fair enough.  Though for the most part I don't think it usually makes a difference.

 

Offline Ghostavo

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Re: Games of a certain era
CRT's suffer from increasing resolution in other ways. Or rather, VGA connections do.

Have fun with your blurry 18273957x1298789 CRT display.
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