Author Topic: War in Heaven Community Multiplayer Project  (Read 9238 times)

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Offline bigchunk1

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Re: War in Heaven Community Multiplayer Project
Tables updated today. Make sure everyone playing has their SVN up to date or you will step on bad bugs.

Thanks to Fubar for setting up the BP standalone. (Laporte's Pub). Even if you haven't forwarded your router ports, you should be able to host using it. Help us test it out!
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline bigchunk1

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Re: War in Heaven Community Multiplayer Project
Been trying to convert the mission 'Delenda est' to multiplayer, but debug threw an assert.

Fs2 log:
http://pastebin.com/HK9aUE9C

Would be nice to get this mission converted, any suggestions?
 
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline Droid803

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Re: War in Heaven Community Multiplayer Project
You might need to rip out everything related to the checkpoint system, unless you've done that already.
(´・ω・`)
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Offline General Battuta

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Re: War in Heaven Community Multiplayer Project
Can't see why...

 

Offline MatthTheGeek

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Re: War in Heaven Community Multiplayer Project
Forced Entry used stuff calling and modifying campaign global-variables, and it didn't caused any issues when porting to multi. I don't see why it would be different here.
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Offline bigchunk1

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Re: War in Heaven Community Multiplayer Project
You might need to rip out everything related to the checkpoint system, unless you've done that already.

Good point. Not sure if it's the culprit, but there's so much going on in this mission it might be a good idea to remove as many extraneous features as possible.

Think this mission would need a checkpoint system? I can't really test it because I can't even get to gameplay yet.
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline Droid803

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Re: War in Heaven Community Multiplayer Project
No, probably not. Respawns are basically a better checkpoint system (well, aside from the fact that you're OH NO SO FAR AWAY)
(´・ω・`)
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Offline bigchunk1

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Re: War in Heaven Community Multiplayer Project
Looking to have another test sometime in the next few weeks (mid to late march). I would like to know when people have their spring break so we can fit the test sometime in that week. If anyone has a particular time they would like to have the test, now's the time to speak up. 
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline General Battuta

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Re: War in Heaven Community Multiplayer Project
Locked, use Bigchunk's new thread.