Author Topic: Changes for War in Heaven Director's Cut  (Read 23362 times)

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Offline General Battuta

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Re: Changes for War in Heaven Director's Cut
Her drive would have still been in its charge cycle (barring some equivalent of Battletech LF batteries like the Shepseskaf pulls), so I'm not sure...

 

Offline MatthTheGeek

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Re: Changes for War in Heaven Director's Cut
Could she have attempted a crash jump ? The specifics of the conditions required for crash jumping vs normal jumping vs speed jumping are still a tad blurry for me.
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Offline Pred the Penguin

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Re: Changes for War in Heaven Director's Cut
Lila Zhiyan as a surname doesn't make any sense, assuming it's Chinese. At least, in the 21st century. Nitpicking.
Maybe it's not Chinese. :nervous:

 

Offline -Norbert-

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Re: Changes for War in Heaven Director's Cut
The specifics of the conditions required for crash jumping vs normal jumping vs speed jumping are still a tad blurry for me.

The way I understood it the terms are used as follows:
Normal jumps are when the ship computes the coordinates properly and recharged the jumpdrive within normal procedures.
Speed jump utilize faster recharging jumpdrive, though the term could probably also be used for what the Duke did in AoA: Shutting the safeties off and charging the jumpdrive as fast as possible, which can lead to overheating at least.
Crash jump is just jumping out without properly computing the jump coordinates, due to lack of time. Since you don't know were you'll end up this carries the risk of being snared by a gas giants gravity well or coming out in low orbit of the sun to use two actual examples from WiH.

 

Offline General Battuta

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Re: Changes for War in Heaven Director's Cut
Norbert's got it.  :yes:

 

Offline ION3

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Re: Changes for War in Heaven Director's Cut
I guess short disdance crash jumps are safer than long distance ones? Or is there no way to control the distance? How far can you jump?

 

Offline crizza

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Re: Changes for War in Heaven Director's Cut
My guess: The Nav-computer calculates random coordinates and you jump right away in a matter of seconds.

Would be nice though, if after the Indus-Incident, all UEF warships have a common crash jump destination.

 

Offline MatthTheGeek

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Re: Changes for War in Heaven Director's Cut
I guess it's not just a mater of calculating coordinates, but to calculate the actual jump based on your current coordinates and the destination's coordinates. Which means you can't have pre-set navigation data that you would be able to use everywhere.

Also, remember that intra-system jump is dependant on gravity, and that all the bodies in a solar system are constantly moving. Which is also why you have to recalculate everytime.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline General Battuta

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Re: Changes for War in Heaven Director's Cut
Exactly. The actual computations involved in the jump are extremely turbulent and stochastic, highly sensitive to tiny fluctuations in local environment. Calculating them ahead of time is difficult at best (though knowing the area helps, and having someone on scene to work it out for you helps a lot.)

 

Offline ION3

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Re: Changes for War in Heaven Director's Cut
I just realize how strange it is, that fighters always come out of subspace in perfect formation. They should be scattered a bit. At least so far, that collisions can be avoided.

 

Offline -Sara-

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Re: Changes for War in Heaven Director's Cut
I just realize how strange it is, that fighters always come out of subspace in perfect formation. They should be scattered a bit. At least so far, that collisions can be avoided.

Probably their nav computers are linked, so they fly synchronous through subspace. I'm guessing it makes more sense if they'd share one tunnel/rift but the game probably has too many technical difficulties to do that properly.
Currently playing: real life.

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Offline Ypoknons

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Re: Changes for War in Heaven Director's Cut
Lila Zhiyan as a surname doesn't make any sense, assuming it's Chinese. At least, in the 21st century. Nitpicking.
Because it's a 2 character surname? That's not common for Han, yes, but some of the ethnic minorities have >2 charatcter last names. Or is it because 'yan' isn't really pinyin? True, but angelizaction has always been a super messy business.
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 

Offline Kolgena

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Re: Changes for War in Heaven Director's Cut
yan isn't standard pinyin, but that's not important. It could also be shortform for a compound name, like Fisher-Smith, of kids with parents who want both their names passed on or people who want to keep their maiden name after marriage. Yan could Jewish last name (at least, my friend is called this and is jewish), and Zhi could be a chinese last name. Zhi-Yan becomes ZhiYan becomes Zhiyan. Perhaps the culture has evolved in a way that we do without the dash.

I dunno, just BSing an explanation, but it's not that important to me.
« Last Edit: January 20, 2011, 03:13:42 pm by Kolgena »

 

Offline Droid803

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Re: Changes for War in Heaven Director's Cut
Yan is a chinese last name as well.
I know someone with that last name (and he's chinese).
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Offline Pred the Penguin

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Re: Changes for War in Heaven Director's Cut
楊 I guess for anyones computer that can see that. I know several people with that last name... But that case the angelical spelling really should be yang. :doubt: Whatever, I don't really care.

 

Offline Aardwolf

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Re: Changes for War in Heaven Director's Cut
In the failure debriefing for "The Intervention", specifically the one that appears when you are killed, part of the message should be the recommendation text. As it is now, the debriefing explains how to win, and the recommendation text says "We have no recommendations for you"

 

Offline General Battuta

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Re: Changes for War in Heaven Director's Cut
There were actually few instances where we took modern words and intentionally corrupted them to simulate crude linguistic drift or words that became significant in culture (see Shuduhune.) I'm not going to pretend we did a job that would stand up to a linguist's examination, but there's a fair bit of crude patois and intentionally garbled stuff in there.

Look at last names a couple hundred years ago and there's some fair bit of different handling, especially across cultures.

 

Offline SypheDMar

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Re: Changes for War in Heaven Director's Cut
Ah, alright. Works for me. As for Yan being not true pinyin,

燕, 晏, 沇 are all "Yan"s.

Just to clarify, it was the two character name that I found awkward. I naturally asked someone from Beijing as well, so I wasn't thinking about the minorities using two-character names being plausible.

 

Offline ssmit132

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Re: Changes for War in Heaven Director's Cut
There were actually few instances where we took modern words and intentionally corrupted them to simulate crude linguistic drift or words that became significant in culture (see Shuduhune.)
I tried to Google that to see what it was a while ago, but I didn't get any results. Now I know why. :p

 

Offline Kolgena

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Re: Changes for War in Heaven Director's Cut
Ah, alright. Works for me. As for Yan being not true pinyin,

燕, 晏, 沇 are all "Yan"s.

Just to clarify, it was the two character name that I found awkward. I naturally asked someone from Beijing as well, so I wasn't thinking about the minorities using two-character names being plausible.

Whoops, I am le fail. I thought it was yen for some reason that was the "right" one (which doesn't exist), but clearly it's been far too long since I've been typing in pinyin.

As a side note, this was kinda interesting in that it showed which users knew mandarin.