Author Topic: Missile particle script  (Read 4785 times)

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Offline Dragon

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Re: Missile particle script
Well, it's not really that it doesn't work, it just flies in straight line instead of behind the missile, due to the way corkscrew missiles work. It was only fixed for default spew type, then Nuke implemented his particle code and broke it again. I don't know how scripts will handle this though.

 

Offline m!m

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Re: Missile particle script
The script simply takes the position of the object, a missile in this case and creates the particles at the point of its thruster(s). I'll integrate this into the particle trail script, after that I'll check if it works for corkscrew missiles. :nod:

 

Offline Dragon

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Re: Missile particle script
Well, I'm still not sure if it'll work "position of the object", IIRC, goes in straight line, but thruster point is attached to missile model, which does the corkscrew. I'd like a coder to give a better answer, but that's how I understand how the system works, so I may be wrong.