Updated the first post with 2 links (The mod assests and missions are nowin separate .vp files so you dont have to download the entire package every time i modify the missions).
Changes:
-Briefings and messages spellchecked in all missions except the second mission in act 1 (will be remaking this one from scratch later)
- Pirates in mission 1 have been slightly weakened, added a Follow Alpha 1 directive and the stolen containers will become vunerable a few seconds after the freighter carrying them is destroyed (so be carefull)
- 1 wave extra added to the 2 pirate fighter wings (did this before deciding to remake the mission)
- Fixed the Red alert status not transfering properly from mission 4 to mission 5.
-Modified the loadout options for mission 7 (forgot to do it before so you could rip those pirates apart with kayser armed Maras if you wanted

)
- Fixed the message delays not working (at least i hope i fixed them, i still dont know what went wrong in the first place)
Next update will include a completly new second mission and a third mission for act 2 + any tweaks i may do based on sugestions until then.