Author Topic: Campaign editor  (Read 2496 times)

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Offline Grante

  • 24
The campaign editor and myself apparently do not get along. It doesn't show any missions  on the side screen. I've tried placing a random campaign into the missions folder and saving it with a different name to see if that helps... but alas, nothing.
FIDELIS AD MORTEM

The beauty of the soul shines out when a man bears with composure one heavy mischance after another, not because he does not feel them, but because he is a man of high and heroic temper

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Do you actually have any missions to add? It won't show ones already in campaigns IIRC.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Grante

  • 24
There are seven in the folder.
FIDELIS AD MORTEM

The beauty of the soul shines out when a man bears with composure one heavy mischance after another, not because he does not feel them, but because he is a man of high and heroic temper

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
If you go to file->open does the correct directory show?
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Grante

  • 24
It does show the correct directory. I have found it Fred 2 shows the missions... Fred 2 open does not however, would it cause any problems to use the campagin editor in Fred 2?
FIDELIS AD MORTEM

The beauty of the soul shines out when a man bears with composure one heavy mischance after another, not because he does not feel them, but because he is a man of high and heroic temper

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Which version of FRED2 Open are you using?

I don't know if retail FRED can deal with FS2 Open missions beyond reading their filenames. There's a chance that the first time you try using is-previous-goal-true the whole thing will fall over.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Grante

  • 24
3.6.12
FIDELIS AD MORTEM

The beauty of the soul shines out when a man bears with composure one heavy mischance after another, not because he does not feel them, but because he is a man of high and heroic temper

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Try running the debug build. See if you get any errors. Either way, post the log for us to have a look at.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Grante

  • 24
Code: [Select]
1.Passed cmdline options:
2.  -spec_exp 8.2
3.  -spec_static 3.5
4.  -spec_point 8.6
5.  -spec_tube 1.0
6.  -ambient_factor 70
7.  -mipmap
8.  -missile_lighting
9.  -glow
10.  -spec
11.  -3dshockwave
12.  -targetinfo
13.  -3dwarp
14.  -warp_flash
15.  -snd_preload
16.  -mod MediaVPs_3612
17.Building file index...
18.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
19.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
20.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
21.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Assets.vp' with a checksum of 0x529cc70f
22.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
23.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
24.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Music.vp' with a checksum of 0xb3e21469
25.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
26.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
27.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
28.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\INF_Terran.vp' with a checksum of 0x14509d55
29.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
30.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
31.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
32.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
33.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
34.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
35.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
36.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
37.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
38.Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\' ... 48 files
39.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Advanced.vp' ... 1283 files
40.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_AnimGlows.vp' ... 1641 files
41.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Assets.3612.vp' ... 228 files
42.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Assets.vp' ... 1905 files
43.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Effects.3612.vp' ... 2 files
44.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Effects.vp' ... 1892 files
45.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Music.vp' ... 32 files
46.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_RadarIcons.vp' ... 24 files
47.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Root.3612.vp' ... 13 files
48.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Root.vp' ... 358 files
49.Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\' ... 466 files
50.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\INF_Terran.vp' ... 165 files
51.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' ... 157 files
52.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' ... 10 files
53.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' ... 3027 files
54.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
55.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' ... 2355 files
56.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' ... 32 files
57.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' ... 15 files
58.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' ... 10 files
59.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' ... 52 files
60.Found 22 roots and 15052 files.
61.Setting language to English
62.==========================================================================
63.DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
64.categories can be shown and no debug_filter.cfg info will be saved.
65.==========================================================================
66.Initializing OpenAL...
67.  Using 'Generic Software' as OpenAL sound device...
68.  OpenAL Vendor     : Creative Labs Inc.
69.  OpenAL Renderer   : Software
70.  OpenAL Version    : 1.1
71.
72.... OpenAL successfully initialized!
73.Initializing OpenGL graphics device at 640x480 with 32-bit color...
74.  Initializing WGL...
75.  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
76.  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
77.  OpenGL Vendor     : ATI Technologies Inc.
78.  OpenGL Renderer   : ATI Mobility Radeon HD 4250 
79.  OpenGL Version    : 3.2.9751 Compatibility Profile Context
80.
81.  Using extension "GL_EXT_fog_coord".
82.  Using extension "GL_ARB_multitexture".
83.  Using extension "GL_ARB_texture_env_add".
84.  Using extension "GL_ARB_texture_compression".
85.  Using extension "GL_EXT_texture_compression_s3tc".
86.  Using extension "GL_EXT_texture_filter_anisotropic".
87.  Using extension "GL_ARB_texture_env_combine".
88.  Using extension "GL_EXT_compiled_vertex_array".
89.  Using extension "GL_EXT_draw_range_elements".
90.  Using extension "GL_ARB_texture_mirrored_repeat".
91.  Using extension "GL_ARB_texture_non_power_of_two".
92.  Using extension "GL_ARB_vertex_buffer_object".
93.  Using extension "GL_ARB_pixel_buffer_object".
94.  Using extension "GL_SGIS_generate_mipmap".
95.  Using extension "GL_EXT_framebuffer_object".
96.  Using extension "GL_ARB_texture_rectangle".
97.  Using extension "GL_EXT_bgra".
98.  Using extension "GL_ARB_texture_cube_map".
99.  Using extension "GL_EXT_texture_lod_bias".
100.  Using extension "GL_ARB_point_sprite".
101.  Using extension "GL_ARB_shading_language_100".
102.  Using extension "GL_ARB_shader_objects".
103.  Using extension "GL_ARB_vertex_shader".
104.  Using extension "GL_ARB_fragment_shader".
105.  Using extension "GL_ARB_shader_texture_lod".
106.  Found special extension function "wglSwapIntervalEXT".
107.
108.  Initializing Shaders Manager...
109.  Loading and compiling main shaders...
110.    Compiling main shader ->  main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
111.    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
112.    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
113.    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
114.    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
115.    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
116.    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
117.    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
118.    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
119.    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
120.    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
121.    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
122.    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
123.    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
124.    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
125.  Shaders Manager initialized.
126.
127.  Max texture units: 8 (16)
128.  Max elements vertices: 2147483647
129.  Max elements indices: 16777215
130.  Max texture size: 8192x8192
131.  Can use compressed textures: YES
132.  Texture compression available: YES
133.  Using trilinear texture filter.
134.  Using GLSL for model rendering.
135.  Shader Version: 1.50
136.... OpenGL init is complete!
137.Size of bitmap info = 760 KB
138.Size of bitmap extra info = 52 bytes
139.ANI cursorweb with size 24x24 (25.0% wasted)
140.GRAPHICS: Initializing default colors...
141.Loading palette gamepalette1-01
142.No cached palette file
143.TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
144.Wokka!  Error opening file (armor.tbl)!
[b]145.TABLES: Unable to parse 'armor.tbl'!  Error code = 5.[/b]
146.TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
147.TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
148.BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
149.BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
150.BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
151.BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
152.BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
153.BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
154.BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
155.ANI Lamprey_Impact with size 80x80 (37.5% wasted)
156.TBM  =>  Starting parse of 'Vasudan turrent-wep.tbm' ...
157.TBM  =>  Starting parse of 'SM13-wep.tbm' ...
158.TBM  =>  Starting parse of 'SIM-6N_Masakari-wep.tbm' ...
159.TBM  =>  Starting parse of 'Secondaries-wep.tbm' ...
160.TBM  =>  Starting parse of 'reaper-wep.tbm' ...
161.TBM  =>  Starting parse of 'PhoenixRising-wep.tbm' ...
162.TBM  =>  Starting parse of 'Maul-wep.tbm' ...
163.TBM  =>  Starting parse of 'LRDBBlue-wep.tbm' ...
164.TBM  =>  Starting parse of 'BlueBeamsBaseTable-wep.tbm' ...
165.TBM  =>  Starting parse of 'BBVas-wep.tbm' ...
166.TBM  =>  Starting parse of 'Amaterasu-wep.tbm' ...
167.TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
168.TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
169.TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
170.TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
171.TBM  =>  Starting parse of 'udjat-shp.tbm' ...
172.TBM  =>  Starting parse of 'Tuket-shp.tbm' ...
173.TBM  =>  Starting parse of 'Starstrider-shp.tbm' ...
174.TBM  =>  Starting parse of 'skjoldr-shp.tbm' ...
[b]175.WARNING: "Invalid armor name Light Armor specified for hull in ship class GTF Skjoldr" at ship.cpp:2042[/b]
176.TBM  =>  Starting parse of 'Reshef-shp.tbm' ...
[b]177.Reshef-shp.tbm(line 13:Warning: Error parsing id# in XSTR() tag XSTR("The GVF Reshef demonstrates the latest in Vasudan fighter technology. Its unique design compartmentalizes subsystems, reducing the risk of multiple system damage, while providing added protection for the ultra-efficient Ahk-23 engine.  Modelled after the Qu'arah, a majestic creature of the sparse Vasudan seas, the Reshef continues the tradition of symbolic design among Vasudan shipwrights.  Its low cruising velocity is augmented by powerful afterburners, and with eightWARNING: "Reshef-shp.tbm(line 13: Warning: Error parsing id# in XSTR() tag XSTR("The GVF Reshef demonstrates the latest in Vasudan fighter technology. Its unique design compartmentalizes subsystems, reducing the risk of multiple system damage, while providing added protection for the ultra-efficient Ahk-23 engine.  Modelled after the Qu'arah, a majestic creature of the sparse Vasudan seas, the Reshef continues the tradition of symbolic design among Vasudan shipwrights.  Its low cruising velocity is augmentTBM  =>[/b]  Starting parse of 'reactor-shp.tbm' ...
178.TBM  =>  Starting parse of 'PhoenixRising-shp.tbm' ...
179.TBM  =>  Starting parse of 'petbe-shp.tbm' ...
180.TBM  =>  Starting parse of 'Odysseus-shp.tbm' ...
181.TBM  =>  Starting parse of 'Naeros-shp.tbm' ...
182.TBM  =>  Starting parse of 'Mekhet-shp.tbm' ...
183.TBM  =>  Starting parse of 'maverick-shp.tbm' ...
184.TBM  =>  Starting parse of 'Lancer-shp.tbm' ...
185.TBM  =>  Starting parse of 'Kvasir-shp.tbm' ...
[b]186.WARNING: "Invalid armor name Light Armor 100 specified for hull in ship class GTF Kvasir" at ship.cpp:2042[/b]
187.TBM  =>  Starting parse of 'Khepritbl-shp.tbm' ...
188.TBM  =>  Starting parse of 'karnak-shp.tbm' ...
189.TBM  =>  Starting parse of 'hesat-shp.tbm' ...
[b]190.Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.[/b]
191.
192.At least one of the following tags was used on ship GTVB HESAT, subsystem cavupa:
193.        +untargetable
194.        +carry-no-damage
195.        +use-multiple-guns
196.        +fire-down-normals
[b]197.Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.[/b]
198.
199.At least one of the following tags was used on ship GTVB HESAT, subsystem cavup01a:
200.        +untargetable
201.        +carry-no-damage
202.        +use-multiple-guns
203.        +fire-down-normals
[b]204.Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.[/b]
205.
206.At least one of the following tags was used on ship GTVB HESAT, subsystem cabdowna:
207.        +untargetable
208.        +carry-no-damage
209.        +use-multiple-guns
210.        +fire-down-normals
[b]211.Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.[/b]
212.
213.At least one of the following tags was used on ship GTVB HESAT, subsystem cabdown01a:
214.        +untargetable
215.        +carry-no-damage
216.        +use-multiple-guns
217.        +fire-down-normals
218.TBM  =>  Starting parse of 'Hedetet-shp.tbm' ...
219.TBM  =>  Starting parse of 'GVFShuMkII-shp.tbm' ...
220.TBM  =>  Starting parse of 'Gefjon-shp.tbm' ...
[b]221.WARNING: "Boolean '+Dynamic' type unknown; assuming 'no/false'" at parselo.cpp:2025[/b]
222.TBM  =>  Starting parse of 'Emperor-shp.tbm' ...
223.TBM  =>  Starting parse of 'berserker-shp.tbm' ...
224.TBM  =>  Starting parse of 'Azaes-shp.tbm' ...
[b]225.WARNING: "Bogus string in ship flags: generate hud icon" at ship.cpp:2109[/b]
226.TBM  =>  Starting parse of 'aten2-shp.tbm' ...
227.TBM  =>  Starting parse of 'arachnas-shp.tbm' ...
228.TBM  =>  Starting parse of 'anouke-shp.tbm' ...
229.TBM  =>  Starting parse of 'Anhur-shp.tbm' ...
[b]230.TBM  =>  Starting parse of 'Amaterasu-shp.tbm' ...[/b]
231.More than one version of engine wash Default exists; using newer version.More than one version of engine wash Default100 exists; using newer version.More than one version of engine wash Default150 exists; using newer version.More than one version of engine wash Default200 exists; using newer version.More than one version of engine wash Default300 exists; using newer version.More than one version of engine wash Default500 exists; using newer version.More than one version of engine wash Default700 exists; using newer version.More than one version of engine wash Default800 exists; using newer version.More than one version of engine wash Default900 exists; using newer version.More than one version of engine wash Default1000 exists; using newer version.More than one version of engine wash Default1100 exists; using newer version.More than one version of engine wash Default1500 exists; using newer version.TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
232.TBM  =>  Starting parse of 'radar-shp.tbm' ...
233.TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
234.TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
235.Freeing all existing models...
236.Error reading registry key 'RegisteredOwner'
237.Freeing all existing models...
238.Current soundtrack set to -1 in event_music_reset_choices
239.Loading palette gamepalette1-01
240.Loading model 'fighter01.pof'
241.IBX: Found a good IBX to read for 'fighter01.pof'.
242.IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
243.Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
244.TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
245.ANI iconT-fighter with size 24x29 (9.4% wasted)
246.ANI FadeiconT-fighter with size 24x29 (9.4% wasted)
247.ANI iconhighlight04 with size 148x148 (42.2% wasted)
248.ANI icont-fightW with size 51x54 (15.6% wasted)
249.ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
250.ANI iconhighlight02 with size 164x164 (35.9% wasted)
251.ANI icont-cargo with size 55x20 (37.5% wasted)
252.ANI FadeiconT-Cargo with size 55x20 (37.5% wasted)
253.ANI icont-cargoW with size 124x43 (32.8% wasted)
254.ANI FadeiconT-CargoW with size 124x43 (32.8% wasted)
255.ANI icont-cruiser with size 70x18 (43.8% wasted)
256.ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
257.ANI iconhighlight07 with size 144x144 (43.8% wasted)
258.ANI icont-cruiserW with size 143x39 (39.1% wasted)
259.ANI iconhighlight05 with size 206x206 (19.5% wasted)
260.ANI icont-cap with size 97x54 (15.6% wasted)
261.ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
262.ANI iconhighlight06 with size 186x186 (27.3% wasted)
263.ANI iconplanet with size 183x182 (28.9% wasted)
264.ANI FadeiconPlanet with size 183x182 (28.9% wasted)
265.ANI iconhighlight03 with size 270x270 (47.3% wasted)
266.ANI iconasteroid with size 117x99 (22.7% wasted)
267.ANI FadeiconAsteroid with size 117x99 (22.7% wasted)
268.ANI iconnavbuoy with size 17x33 (48.4% wasted)
269.ANI Fadeiconnavbuoy with size 17x33 (48.4% wasted)
270.ANI iconT-support with size 40x24 (25.0% wasted)
271.ANI FadeT-Support with size 40x24 (25.0% wasted)
272.ANI icont-freight with size 68x28 (12.5% wasted)
273.ANI Fadeicont-Freighter with size 68x28 (12.5% wasted)
274.ANI iconhighlight01 with size 172x172 (32.8% wasted)
275.ANI icont-freightc with size 103x28 (12.5% wasted)
276.ANI Fadeicont-FreighterC with size 103x28 (12.5% wasted)
277.ANI icont-freighterw with size 139x57 (10.9% wasted)
278.ANI Fadeicont-FreighterW with size 139x57 (10.9% wasted)
279.ANI icont-freightercw with size 209x59 (7.8% wasted)
280.ANI Fadeicont-FreighterCW with size 209x59 (7.8% wasted)
281.ANI iconInstall with size 130x91 (28.9% wasted)
282.ANI FadeiconInstall with size 130x91 (28.9% wasted)
283.ANI icont-bomber with size 21x35 (45.3% wasted)
284.ANI Fadeicont-Bomber with size 21x35 (45.3% wasted)
285.ANI icont-bomberW with size 45x73 (43.0% wasted)
286.ANI Fadeicont-BomberW with size 45x73 (43.0% wasted)
287.ANI icont-node with size 100x100 (21.9% wasted)
288.ANI Fadeicont-node with size 100x100 (21.9% wasted)
289.ANI iconT-transportW with size 83x49 (23.4% wasted)
290.ANI fadeicont-transportW with size 83x49 (23.4% wasted)
291.ANI iconT-vette with size 80x31 (3.1% wasted)
292.ANI fadeiconT-vette with size 80x31 (3.1% wasted)
293.ANI iconT-gas with size 70x25 (21.9% wasted)
294.ANI fadeiconT-gas with size 70x25 (21.9% wasted)
295.ANI iconT-AWAC with size 70x25 (21.9% wasted)
296.ANI fadeiconT-AWAC with size 70x25 (21.9% wasted)
297.ANI iconT-super with size 200x67 (47.7% wasted)
298.ANI fadeiconT-super with size 200x67 (47.7% wasted)
299.ANI iconnode with size 90x90 (29.7% wasted)
300.ANI Fadeiconnode with size 90x90 (29.7% wasted)
301.ANI iconT-transport with size 40x23 (28.1% wasted)
302.ANI fadeIconT-transport with size 40x23 (28.1% wasted)
303.ANI iconV-fighter with size 30x21 (34.4% wasted)
304.ANI FadeiconV-fighter with size 30x21 (34.4% wasted)
305.ANI iconv-fightW with size 63x46 (28.1% wasted)
306.ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted)
307.ANI iconv-cargo with size 60x20 (37.5% wasted)
308.ANI Fadeiconv-Cargo with size 60x20 (37.5% wasted)
309.ANI iconv-cargoW with size 123x43 (32.8% wasted)
310.ANI Fadeiconv-CargoW with size 123x43 (32.8% wasted)
311.ANI iconv-cruiser with size 70x44 (31.3% wasted)
312.ANI Fadeiconv-cruiser with size 70x44 (31.3% wasted)
313.ANI iconv-cruiserW with size 144x90 (29.7% wasted)
314.ANI Fadeiconv-cruiserW with size 144x90 (29.7% wasted)
315.ANI iconv-cap with size 97x28 (12.5% wasted)
316.ANI Fadeiconv-Cap with size 97x28 (12.5% wasted)
317.ANI iconv-freight with size 57x23 (28.1% wasted)
318.ANI Fadeiconv-Freighter with size 57x23 (28.1% wasted)
319.ANI iconv-freightc with size 60x31 (3.1% wasted)
320.ANI Fadeiconv-FreighterC with size 60x31 (3.1% wasted)
321.ANI iconv-freighterw with size 117x49 (23.4% wasted)
322.ANI Fadeiconv-FreighterW with size 117x49 (23.4% wasted)
323.ANI iconv-freightercw with size 123x65 (49.2% wasted)
324.ANI Fadeiconv-FreighterCW with size 123x65 (49.2% wasted)
325.ANI iconv-bomber with size 34x42 (34.4% wasted)
326.ANI Fadeiconv-Bomber with size 34x42 (34.4% wasted)
327.ANI iconv-bomberW with size 71x82 (35.9% wasted)
328.ANI Fadeiconv-BomberW with size 71x82 (35.9% wasted)
329.ANI iconV-AWAC with size 65x43 (32.8% wasted)
330.ANI fadeiconV-AWAC with size 65x43 (32.8% wasted)
331.ANI iconV-gun with size 20x23 (28.1% wasted)
332.ANI fadeiconV-gun with size 20x23 (28.1% wasted)
333.ANI iconS-fighter with size 25x23 (28.1% wasted)
334.ANI icons-fighterW with size 59x40 (37.5% wasted)
335.ANI Fadeicons-FighterW with size 59x40 (37.5% wasted)
336.ANI icons-cargo with size 20x19 (40.6% wasted)
337.ANI Fadeicons-Cargo with size 20x19 (40.6% wasted)
338.ANI icons-cargoW with size 43x41 (35.9% wasted)
339.ANI Fadeicons-CargoW with size 43x41 (35.9% wasted)
340.ANI icons-cruiser with size 70x28 (12.5% wasted)
341.ANI Fadeicons-cruiser with size 70x28 (12.5% wasted)
342.ANI icons-cruiserW with size 143x54 (15.6% wasted)
343.ANI Fadeicons-cruiserW with size 143x54 (15.6% wasted)
344.ANI icons-cap with size 97x29 (9.4% wasted)
345.ANI Fadeicons-Cap with size 97x29 (9.4% wasted)
346.ANI icons-freightc with size 60x43 (32.8% wasted)
347.ANI Fadeicons-FreighterC with size 60x43 (32.8% wasted)
348.ANI icons-freighterw with size 119x67 (47.7% wasted)
349.ANI Fadeicons-FreighterW with size 119x67 (47.7% wasted)
350.ANI icons-freighterwc with size 123x82 (35.9% wasted)
351.ANI Fadeicons-FreighterCW with size 123x82 (35.9% wasted)
352.ANI icons-bomber with size 34x36 (43.8% wasted)
353.ANI Fadeicons-Bomber with size 34x36 (43.8% wasted)
354.ANI icons-bomberW with size 71x75 (41.4% wasted)
355.ANI Fadeicons-BomberW with size 71x75 (41.4% wasted)
356.ANI iconS-transportW with size 83x43 (32.8% wasted)
357.ANI fadeiconS-transportW with size 83x43 (32.8% wasted)
358.ANI iconS-gas with size 35x70 (45.3% wasted)
359.ANI fadeiconS-gas with size 35x70 (45.3% wasted)
360.ANI iconS-super with size 200x89 (30.5% wasted)
361.ANI fadeiconS-super with size 200x89 (30.5% wasted)
362.ANI iconS-gun with size 11x20 (37.5% wasted)
363.ANI fadeiconS-gun with size 11x20 (37.5% wasted)
364.ANI iconS-transport with size 40x22 (31.3% wasted)
365.ANI fadeIconS-transport with size 40x22 (31.3% wasted)
366.Current soundtrack set to -1 in event_music_reset_choices
367.TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
368.ANI debris01 with size 51x38 (40.6% wasted)
369.ANI debris02 with size 26x19 (40.6% wasted)
370.ANI debris04 with size 36x27 (15.6% wasted)
371.Adding default sun.
372.Resetting dynamic tree node limit from 0 to 0...
373.Resetting dynamic tree node limit from 0 to 0...
374.Resetting dynamic tree node limit from 0 to 0...
375.Resetting dynamic tree node limit from 0 to 0...
376.Freeing all existing models...
[b]377.Error reading registry key 'RegisteredOwner'[/b]
378.Freeing all existing models...
379.Current soundtrack set to -1 in event_music_reset_choices
380.Loading palette gamepalette1-01
381.Loading model 'fighter01.pof'
382.IBX: Found a good IBX to read for 'fighter01.pof'.
383.IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
384.Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
385.Resetting dynamic tree node limit from 0 to 0...
386.Resetting dynamic tree node limit from 0 to 0...
387.Freeing all existing models...
[b]388.Error reading registry key 'RegisteredOwner'[/b]
389.Freeing all existing models...
390.Current soundtrack set to -1 in event_music_reset_choices
391.Loading palette gamepalette1-01
392.Resetting dynamic tree node limit from 0 to 0...
393.Resetting dynamic tree node limit from 0 to 0...
394.Resetting dynamic tree node limit from 0 to 0...
395.Freeing all existing models...
396.Error reading registry key 'RegisteredOwner'
397.Freeing all existing models...
398.Current soundtrack set to -1 in event_music_reset_choices
399.Loading palette gamepalette1-01
400.Loading model 'fighter01.pof'
401.IBX: Found a good IBX to read for 'fighter01.pof'.
402.IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
403.Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
404.Resetting dynamic tree node limit from 0 to 0...
405.Resetting dynamic tree node limit from 0 to 0...
406.Resetting dynamic tree node limit from 0 to 0...
407.Resetting dynamic tree node limit from 0 to 0...
408.Resetting dynamic tree node limit from 0 to 0...
409.Resetting dynamic tree node limit from 0 to 0...
410.Freeing all existing models...
[b]411.Error reading registry key 'RegisteredOwner'[/b]
412.Freeing all existing models...
413.Current soundtrack set to -1 in event_music_reset_choices
414.Loading palette gamepalette1-01
415.Loading model 'fighter01.pof'
416.IBX: Found a good IBX to read for 'fighter01.pof'.
417.IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
418.Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
419.Freeing all existing models...


I went through and highlighted the problems I saw.. and maybe a few that may or may not be problems.   

*edit* Which... apparently you can't do... nevermind. ha
FIDELIS AD MORTEM

The beauty of the soul shines out when a man bears with composure one heavy mischance after another, not because he does not feel them, but because he is a man of high and heroic temper

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Well the table errors do need to be fixed but I'd be surprised if they cause the problems you're having.

Did you actually run the campaign editor?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Try moving the fs2 folder out of program files. 

Also you may want to check to see  if it's the same bug I encountered:  http://scp.indiegames.us/mantis/view.php?id=2006

No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Grante

  • 24
Try moving the fs2 folder out of program files. 


Oh my heck, that fixed it. Weird, but I'm not complaining. Thanks for the help you two.
FIDELIS AD MORTEM

The beauty of the soul shines out when a man bears with composure one heavy mischance after another, not because he does not feel them, but because he is a man of high and heroic temper

  

Offline Grante

  • 24
I also 'turned off' the mod I had set up in the launcher. If that helped or not I dunno, never know.
FIDELIS AD MORTEM

The beauty of the soul shines out when a man bears with composure one heavy mischance after another, not because he does not feel them, but because he is a man of high and heroic temper