1.Passed cmdline options:
2. -spec_exp 8.2
3. -spec_static 3.5
4. -spec_point 8.6
5. -spec_tube 1.0
6. -ambient_factor 70
7. -mipmap
8. -missile_lighting
9. -glow
10. -spec
11. -3dshockwave
12. -targetinfo
13. -3dwarp
14. -warp_flash
15. -snd_preload
16. -mod MediaVPs_3612
17.Building file index...
18.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
19.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
20.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
21.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Assets.vp' with a checksum of 0x529cc70f
22.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
23.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
24.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Music.vp' with a checksum of 0xb3e21469
25.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
26.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
27.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
28.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\INF_Terran.vp' with a checksum of 0x14509d55
29.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
30.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
31.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
32.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
33.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
34.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
35.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
36.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
37.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
38.Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\' ... 48 files
39.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Advanced.vp' ... 1283 files
40.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_AnimGlows.vp' ... 1641 files
41.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Assets.3612.vp' ... 228 files
42.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Assets.vp' ... 1905 files
43.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Effects.3612.vp' ... 2 files
44.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Effects.vp' ... 1892 files
45.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Music.vp' ... 32 files
46.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_RadarIcons.vp' ... 24 files
47.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Root.3612.vp' ... 13 files
48.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Root.vp' ... 358 files
49.Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\' ... 466 files
50.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\INF_Terran.vp' ... 165 files
51.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' ... 157 files
52.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' ... 10 files
53.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' ... 3027 files
54.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
55.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' ... 2355 files
56.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' ... 32 files
57.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' ... 15 files
58.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' ... 10 files
59.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' ... 52 files
60.Found 22 roots and 15052 files.
61.Setting language to English
62.==========================================================================
63.DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
64.categories can be shown and no debug_filter.cfg info will be saved.
65.==========================================================================
66.Initializing OpenAL...
67. Using 'Generic Software' as OpenAL sound device...
68. OpenAL Vendor : Creative Labs Inc.
69. OpenAL Renderer : Software
70. OpenAL Version : 1.1
71.
72.... OpenAL successfully initialized!
73.Initializing OpenGL graphics device at 640x480 with 32-bit color...
74. Initializing WGL...
75. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
76. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
77. OpenGL Vendor : ATI Technologies Inc.
78. OpenGL Renderer : ATI Mobility Radeon HD 4250
79. OpenGL Version : 3.2.9751 Compatibility Profile Context
80.
81. Using extension "GL_EXT_fog_coord".
82. Using extension "GL_ARB_multitexture".
83. Using extension "GL_ARB_texture_env_add".
84. Using extension "GL_ARB_texture_compression".
85. Using extension "GL_EXT_texture_compression_s3tc".
86. Using extension "GL_EXT_texture_filter_anisotropic".
87. Using extension "GL_ARB_texture_env_combine".
88. Using extension "GL_EXT_compiled_vertex_array".
89. Using extension "GL_EXT_draw_range_elements".
90. Using extension "GL_ARB_texture_mirrored_repeat".
91. Using extension "GL_ARB_texture_non_power_of_two".
92. Using extension "GL_ARB_vertex_buffer_object".
93. Using extension "GL_ARB_pixel_buffer_object".
94. Using extension "GL_SGIS_generate_mipmap".
95. Using extension "GL_EXT_framebuffer_object".
96. Using extension "GL_ARB_texture_rectangle".
97. Using extension "GL_EXT_bgra".
98. Using extension "GL_ARB_texture_cube_map".
99. Using extension "GL_EXT_texture_lod_bias".
100. Using extension "GL_ARB_point_sprite".
101. Using extension "GL_ARB_shading_language_100".
102. Using extension "GL_ARB_shader_objects".
103. Using extension "GL_ARB_vertex_shader".
104. Using extension "GL_ARB_fragment_shader".
105. Using extension "GL_ARB_shader_texture_lod".
106. Found special extension function "wglSwapIntervalEXT".
107.
108. Initializing Shaders Manager...
109. Loading and compiling main shaders...
110. Compiling main shader -> main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
111. Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
112. Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
113. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
114. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
115. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
116. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
117. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
118. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
119. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
120. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
121. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
122. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
123. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
124. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
125. Shaders Manager initialized.
126.
127. Max texture units: 8 (16)
128. Max elements vertices: 2147483647
129. Max elements indices: 16777215
130. Max texture size: 8192x8192
131. Can use compressed textures: YES
132. Texture compression available: YES
133. Using trilinear texture filter.
134. Using GLSL for model rendering.
135. Shader Version: 1.50
136.... OpenGL init is complete!
137.Size of bitmap info = 760 KB
138.Size of bitmap extra info = 52 bytes
139.ANI cursorweb with size 24x24 (25.0% wasted)
140.GRAPHICS: Initializing default colors...
141.Loading palette gamepalette1-01
142.No cached palette file
143.TBM => Starting parse of 'mv_effects-sdf.tbm' ...
144.Wokka! Error opening file (armor.tbl)!
[b]145.TABLES: Unable to parse 'armor.tbl'! Error code = 5.[/b]
146.TBM => Starting parse of 'mv_effects-amr.tbm' ...
147.TBM => Starting parse of 'mv_effects-wxp.tbm' ...
148.BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
149.BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
150.BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
151.BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
152.BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
153.BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
154.BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
155.ANI Lamprey_Impact with size 80x80 (37.5% wasted)
156.TBM => Starting parse of 'Vasudan turrent-wep.tbm' ...
157.TBM => Starting parse of 'SM13-wep.tbm' ...
158.TBM => Starting parse of 'SIM-6N_Masakari-wep.tbm' ...
159.TBM => Starting parse of 'Secondaries-wep.tbm' ...
160.TBM => Starting parse of 'reaper-wep.tbm' ...
161.TBM => Starting parse of 'PhoenixRising-wep.tbm' ...
162.TBM => Starting parse of 'Maul-wep.tbm' ...
163.TBM => Starting parse of 'LRDBBlue-wep.tbm' ...
164.TBM => Starting parse of 'BlueBeamsBaseTable-wep.tbm' ...
165.TBM => Starting parse of 'BBVas-wep.tbm' ...
166.TBM => Starting parse of 'Amaterasu-wep.tbm' ...
167.TBM => Starting parse of 'mv_core-wep.tbm' ...
168.TBM => Starting parse of 'mv_effects-wep.tbm' ...
169.TBM => Starting parse of 'mv_assets-wep.tbm' ...
170.TBM => Starting parse of 'mv_effects-obt.tbm' ...
171.TBM => Starting parse of 'udjat-shp.tbm' ...
172.TBM => Starting parse of 'Tuket-shp.tbm' ...
173.TBM => Starting parse of 'Starstrider-shp.tbm' ...
174.TBM => Starting parse of 'skjoldr-shp.tbm' ...
[b]175.WARNING: "Invalid armor name Light Armor specified for hull in ship class GTF Skjoldr" at ship.cpp:2042[/b]
176.TBM => Starting parse of 'Reshef-shp.tbm' ...
[b]177.Reshef-shp.tbm(line 13:Warning: Error parsing id# in XSTR() tag XSTR("The GVF Reshef demonstrates the latest in Vasudan fighter technology. Its unique design compartmentalizes subsystems, reducing the risk of multiple system damage, while providing added protection for the ultra-efficient Ahk-23 engine. Modelled after the Qu'arah, a majestic creature of the sparse Vasudan seas, the Reshef continues the tradition of symbolic design among Vasudan shipwrights. Its low cruising velocity is augmented by powerful afterburners, and with eightWARNING: "Reshef-shp.tbm(line 13: Warning: Error parsing id# in XSTR() tag XSTR("The GVF Reshef demonstrates the latest in Vasudan fighter technology. Its unique design compartmentalizes subsystems, reducing the risk of multiple system damage, while providing added protection for the ultra-efficient Ahk-23 engine. Modelled after the Qu'arah, a majestic creature of the sparse Vasudan seas, the Reshef continues the tradition of symbolic design among Vasudan shipwrights. Its low cruising velocity is augmentTBM =>[/b] Starting parse of 'reactor-shp.tbm' ...
178.TBM => Starting parse of 'PhoenixRising-shp.tbm' ...
179.TBM => Starting parse of 'petbe-shp.tbm' ...
180.TBM => Starting parse of 'Odysseus-shp.tbm' ...
181.TBM => Starting parse of 'Naeros-shp.tbm' ...
182.TBM => Starting parse of 'Mekhet-shp.tbm' ...
183.TBM => Starting parse of 'maverick-shp.tbm' ...
184.TBM => Starting parse of 'Lancer-shp.tbm' ...
185.TBM => Starting parse of 'Kvasir-shp.tbm' ...
[b]186.WARNING: "Invalid armor name Light Armor 100 specified for hull in ship class GTF Kvasir" at ship.cpp:2042[/b]
187.TBM => Starting parse of 'Khepritbl-shp.tbm' ...
188.TBM => Starting parse of 'karnak-shp.tbm' ...
189.TBM => Starting parse of 'hesat-shp.tbm' ...
[b]190.Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.[/b]
191.
192.At least one of the following tags was used on ship GTVB HESAT, subsystem cavupa:
193. +untargetable
194. +carry-no-damage
195. +use-multiple-guns
196. +fire-down-normals
[b]197.Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.[/b]
198.
199.At least one of the following tags was used on ship GTVB HESAT, subsystem cavup01a:
200. +untargetable
201. +carry-no-damage
202. +use-multiple-guns
203. +fire-down-normals
[b]204.Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.[/b]
205.
206.At least one of the following tags was used on ship GTVB HESAT, subsystem cabdowna:
207. +untargetable
208. +carry-no-damage
209. +use-multiple-guns
210. +fire-down-normals
[b]211.Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.[/b]
212.
213.At least one of the following tags was used on ship GTVB HESAT, subsystem cabdown01a:
214. +untargetable
215. +carry-no-damage
216. +use-multiple-guns
217. +fire-down-normals
218.TBM => Starting parse of 'Hedetet-shp.tbm' ...
219.TBM => Starting parse of 'GVFShuMkII-shp.tbm' ...
220.TBM => Starting parse of 'Gefjon-shp.tbm' ...
[b]221.WARNING: "Boolean '+Dynamic' type unknown; assuming 'no/false'" at parselo.cpp:2025[/b]
222.TBM => Starting parse of 'Emperor-shp.tbm' ...
223.TBM => Starting parse of 'berserker-shp.tbm' ...
224.TBM => Starting parse of 'Azaes-shp.tbm' ...
[b]225.WARNING: "Bogus string in ship flags: generate hud icon" at ship.cpp:2109[/b]
226.TBM => Starting parse of 'aten2-shp.tbm' ...
227.TBM => Starting parse of 'arachnas-shp.tbm' ...
228.TBM => Starting parse of 'anouke-shp.tbm' ...
229.TBM => Starting parse of 'Anhur-shp.tbm' ...
[b]230.TBM => Starting parse of 'Amaterasu-shp.tbm' ...[/b]
231.More than one version of engine wash Default exists; using newer version.More than one version of engine wash Default100 exists; using newer version.More than one version of engine wash Default150 exists; using newer version.More than one version of engine wash Default200 exists; using newer version.More than one version of engine wash Default300 exists; using newer version.More than one version of engine wash Default500 exists; using newer version.More than one version of engine wash Default700 exists; using newer version.More than one version of engine wash Default800 exists; using newer version.More than one version of engine wash Default900 exists; using newer version.More than one version of engine wash Default1000 exists; using newer version.More than one version of engine wash Default1100 exists; using newer version.More than one version of engine wash Default1500 exists; using newer version.TBM => Starting parse of 'mv_core-shp.tbm' ...
232.TBM => Starting parse of 'radar-shp.tbm' ...
233.TBM => Starting parse of 'mv_effects-shp.tbm' ...
234.TBM => Starting parse of 'mv_assets-shp.tbm' ...
235.Freeing all existing models...
236.Error reading registry key 'RegisteredOwner'
237.Freeing all existing models...
238.Current soundtrack set to -1 in event_music_reset_choices
239.Loading palette gamepalette1-01
240.Loading model 'fighter01.pof'
241.IBX: Found a good IBX to read for 'fighter01.pof'.
242.IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
243.Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
244.TBM => Starting parse of 'mv_effects-str.tbm' ...
245.ANI iconT-fighter with size 24x29 (9.4% wasted)
246.ANI FadeiconT-fighter with size 24x29 (9.4% wasted)
247.ANI iconhighlight04 with size 148x148 (42.2% wasted)
248.ANI icont-fightW with size 51x54 (15.6% wasted)
249.ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
250.ANI iconhighlight02 with size 164x164 (35.9% wasted)
251.ANI icont-cargo with size 55x20 (37.5% wasted)
252.ANI FadeiconT-Cargo with size 55x20 (37.5% wasted)
253.ANI icont-cargoW with size 124x43 (32.8% wasted)
254.ANI FadeiconT-CargoW with size 124x43 (32.8% wasted)
255.ANI icont-cruiser with size 70x18 (43.8% wasted)
256.ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
257.ANI iconhighlight07 with size 144x144 (43.8% wasted)
258.ANI icont-cruiserW with size 143x39 (39.1% wasted)
259.ANI iconhighlight05 with size 206x206 (19.5% wasted)
260.ANI icont-cap with size 97x54 (15.6% wasted)
261.ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
262.ANI iconhighlight06 with size 186x186 (27.3% wasted)
263.ANI iconplanet with size 183x182 (28.9% wasted)
264.ANI FadeiconPlanet with size 183x182 (28.9% wasted)
265.ANI iconhighlight03 with size 270x270 (47.3% wasted)
266.ANI iconasteroid with size 117x99 (22.7% wasted)
267.ANI FadeiconAsteroid with size 117x99 (22.7% wasted)
268.ANI iconnavbuoy with size 17x33 (48.4% wasted)
269.ANI Fadeiconnavbuoy with size 17x33 (48.4% wasted)
270.ANI iconT-support with size 40x24 (25.0% wasted)
271.ANI FadeT-Support with size 40x24 (25.0% wasted)
272.ANI icont-freight with size 68x28 (12.5% wasted)
273.ANI Fadeicont-Freighter with size 68x28 (12.5% wasted)
274.ANI iconhighlight01 with size 172x172 (32.8% wasted)
275.ANI icont-freightc with size 103x28 (12.5% wasted)
276.ANI Fadeicont-FreighterC with size 103x28 (12.5% wasted)
277.ANI icont-freighterw with size 139x57 (10.9% wasted)
278.ANI Fadeicont-FreighterW with size 139x57 (10.9% wasted)
279.ANI icont-freightercw with size 209x59 (7.8% wasted)
280.ANI Fadeicont-FreighterCW with size 209x59 (7.8% wasted)
281.ANI iconInstall with size 130x91 (28.9% wasted)
282.ANI FadeiconInstall with size 130x91 (28.9% wasted)
283.ANI icont-bomber with size 21x35 (45.3% wasted)
284.ANI Fadeicont-Bomber with size 21x35 (45.3% wasted)
285.ANI icont-bomberW with size 45x73 (43.0% wasted)
286.ANI Fadeicont-BomberW with size 45x73 (43.0% wasted)
287.ANI icont-node with size 100x100 (21.9% wasted)
288.ANI Fadeicont-node with size 100x100 (21.9% wasted)
289.ANI iconT-transportW with size 83x49 (23.4% wasted)
290.ANI fadeicont-transportW with size 83x49 (23.4% wasted)
291.ANI iconT-vette with size 80x31 (3.1% wasted)
292.ANI fadeiconT-vette with size 80x31 (3.1% wasted)
293.ANI iconT-gas with size 70x25 (21.9% wasted)
294.ANI fadeiconT-gas with size 70x25 (21.9% wasted)
295.ANI iconT-AWAC with size 70x25 (21.9% wasted)
296.ANI fadeiconT-AWAC with size 70x25 (21.9% wasted)
297.ANI iconT-super with size 200x67 (47.7% wasted)
298.ANI fadeiconT-super with size 200x67 (47.7% wasted)
299.ANI iconnode with size 90x90 (29.7% wasted)
300.ANI Fadeiconnode with size 90x90 (29.7% wasted)
301.ANI iconT-transport with size 40x23 (28.1% wasted)
302.ANI fadeIconT-transport with size 40x23 (28.1% wasted)
303.ANI iconV-fighter with size 30x21 (34.4% wasted)
304.ANI FadeiconV-fighter with size 30x21 (34.4% wasted)
305.ANI iconv-fightW with size 63x46 (28.1% wasted)
306.ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted)
307.ANI iconv-cargo with size 60x20 (37.5% wasted)
308.ANI Fadeiconv-Cargo with size 60x20 (37.5% wasted)
309.ANI iconv-cargoW with size 123x43 (32.8% wasted)
310.ANI Fadeiconv-CargoW with size 123x43 (32.8% wasted)
311.ANI iconv-cruiser with size 70x44 (31.3% wasted)
312.ANI Fadeiconv-cruiser with size 70x44 (31.3% wasted)
313.ANI iconv-cruiserW with size 144x90 (29.7% wasted)
314.ANI Fadeiconv-cruiserW with size 144x90 (29.7% wasted)
315.ANI iconv-cap with size 97x28 (12.5% wasted)
316.ANI Fadeiconv-Cap with size 97x28 (12.5% wasted)
317.ANI iconv-freight with size 57x23 (28.1% wasted)
318.ANI Fadeiconv-Freighter with size 57x23 (28.1% wasted)
319.ANI iconv-freightc with size 60x31 (3.1% wasted)
320.ANI Fadeiconv-FreighterC with size 60x31 (3.1% wasted)
321.ANI iconv-freighterw with size 117x49 (23.4% wasted)
322.ANI Fadeiconv-FreighterW with size 117x49 (23.4% wasted)
323.ANI iconv-freightercw with size 123x65 (49.2% wasted)
324.ANI Fadeiconv-FreighterCW with size 123x65 (49.2% wasted)
325.ANI iconv-bomber with size 34x42 (34.4% wasted)
326.ANI Fadeiconv-Bomber with size 34x42 (34.4% wasted)
327.ANI iconv-bomberW with size 71x82 (35.9% wasted)
328.ANI Fadeiconv-BomberW with size 71x82 (35.9% wasted)
329.ANI iconV-AWAC with size 65x43 (32.8% wasted)
330.ANI fadeiconV-AWAC with size 65x43 (32.8% wasted)
331.ANI iconV-gun with size 20x23 (28.1% wasted)
332.ANI fadeiconV-gun with size 20x23 (28.1% wasted)
333.ANI iconS-fighter with size 25x23 (28.1% wasted)
334.ANI icons-fighterW with size 59x40 (37.5% wasted)
335.ANI Fadeicons-FighterW with size 59x40 (37.5% wasted)
336.ANI icons-cargo with size 20x19 (40.6% wasted)
337.ANI Fadeicons-Cargo with size 20x19 (40.6% wasted)
338.ANI icons-cargoW with size 43x41 (35.9% wasted)
339.ANI Fadeicons-CargoW with size 43x41 (35.9% wasted)
340.ANI icons-cruiser with size 70x28 (12.5% wasted)
341.ANI Fadeicons-cruiser with size 70x28 (12.5% wasted)
342.ANI icons-cruiserW with size 143x54 (15.6% wasted)
343.ANI Fadeicons-cruiserW with size 143x54 (15.6% wasted)
344.ANI icons-cap with size 97x29 (9.4% wasted)
345.ANI Fadeicons-Cap with size 97x29 (9.4% wasted)
346.ANI icons-freightc with size 60x43 (32.8% wasted)
347.ANI Fadeicons-FreighterC with size 60x43 (32.8% wasted)
348.ANI icons-freighterw with size 119x67 (47.7% wasted)
349.ANI Fadeicons-FreighterW with size 119x67 (47.7% wasted)
350.ANI icons-freighterwc with size 123x82 (35.9% wasted)
351.ANI Fadeicons-FreighterCW with size 123x82 (35.9% wasted)
352.ANI icons-bomber with size 34x36 (43.8% wasted)
353.ANI Fadeicons-Bomber with size 34x36 (43.8% wasted)
354.ANI icons-bomberW with size 71x75 (41.4% wasted)
355.ANI Fadeicons-BomberW with size 71x75 (41.4% wasted)
356.ANI iconS-transportW with size 83x43 (32.8% wasted)
357.ANI fadeiconS-transportW with size 83x43 (32.8% wasted)
358.ANI iconS-gas with size 35x70 (45.3% wasted)
359.ANI fadeiconS-gas with size 35x70 (45.3% wasted)
360.ANI iconS-super with size 200x89 (30.5% wasted)
361.ANI fadeiconS-super with size 200x89 (30.5% wasted)
362.ANI iconS-gun with size 11x20 (37.5% wasted)
363.ANI fadeiconS-gun with size 11x20 (37.5% wasted)
364.ANI iconS-transport with size 40x22 (31.3% wasted)
365.ANI fadeIconS-transport with size 40x22 (31.3% wasted)
366.Current soundtrack set to -1 in event_music_reset_choices
367.TBM => Starting parse of 'mv_music-mus.tbm' ...
368.ANI debris01 with size 51x38 (40.6% wasted)
369.ANI debris02 with size 26x19 (40.6% wasted)
370.ANI debris04 with size 36x27 (15.6% wasted)
371.Adding default sun.
372.Resetting dynamic tree node limit from 0 to 0...
373.Resetting dynamic tree node limit from 0 to 0...
374.Resetting dynamic tree node limit from 0 to 0...
375.Resetting dynamic tree node limit from 0 to 0...
376.Freeing all existing models...
[b]377.Error reading registry key 'RegisteredOwner'[/b]
378.Freeing all existing models...
379.Current soundtrack set to -1 in event_music_reset_choices
380.Loading palette gamepalette1-01
381.Loading model 'fighter01.pof'
382.IBX: Found a good IBX to read for 'fighter01.pof'.
383.IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
384.Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
385.Resetting dynamic tree node limit from 0 to 0...
386.Resetting dynamic tree node limit from 0 to 0...
387.Freeing all existing models...
[b]388.Error reading registry key 'RegisteredOwner'[/b]
389.Freeing all existing models...
390.Current soundtrack set to -1 in event_music_reset_choices
391.Loading palette gamepalette1-01
392.Resetting dynamic tree node limit from 0 to 0...
393.Resetting dynamic tree node limit from 0 to 0...
394.Resetting dynamic tree node limit from 0 to 0...
395.Freeing all existing models...
396.Error reading registry key 'RegisteredOwner'
397.Freeing all existing models...
398.Current soundtrack set to -1 in event_music_reset_choices
399.Loading palette gamepalette1-01
400.Loading model 'fighter01.pof'
401.IBX: Found a good IBX to read for 'fighter01.pof'.
402.IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
403.Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
404.Resetting dynamic tree node limit from 0 to 0...
405.Resetting dynamic tree node limit from 0 to 0...
406.Resetting dynamic tree node limit from 0 to 0...
407.Resetting dynamic tree node limit from 0 to 0...
408.Resetting dynamic tree node limit from 0 to 0...
409.Resetting dynamic tree node limit from 0 to 0...
410.Freeing all existing models...
[b]411.Error reading registry key 'RegisteredOwner'[/b]
412.Freeing all existing models...
413.Current soundtrack set to -1 in event_music_reset_choices
414.Loading palette gamepalette1-01
415.Loading model 'fighter01.pof'
416.IBX: Found a good IBX to read for 'fighter01.pof'.
417.IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
418.Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
419.Freeing all existing models...
I went through and highlighted the problems I saw.. and maybe a few that may or may not be problems.
*edit* Which... apparently you can't do... nevermind. ha