Author Topic: GTB Boanerges; texturing.  (Read 28880 times)

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Offline Kolgena

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Re: GTB Boanerges; texturing.
I agree. It's already so sleek that if you introduce some angles here and there, you'll only get thematic clash, imo.

 

Offline Black Wolf

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Re: GTB Boanerges; texturing.
The boa is just a rat**** ugly design. Looking at that [V] render again... urgh. :ick: The HTL imroves it - I like how you've inferred  curvy shape around the original's odd faceting - but there's nothing anyone can do about the basic design.

Still, it needs to be done eventually - I'm sure it'll end up as good as it can be. :)
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Offline Kolgena

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Re: GTB Boanerges; texturing.
Also, is it going to stay that brown? I know it's early, but I recall that the retail and current boa doesn't have earthy browns and greens.

 

Offline Mongoose

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Re: GTB Boanerges; texturing.
The Boanerges is totally a Sir Mix-a-Lot design.  Little in the middle but she packs much back. :p

 

Offline Sab0o

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Re: GTB Boanerges; texturing.








Looks like I'm well on my way. Still fully WIP.

 

Offline Kolgena

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Re: GTB Boanerges; texturing.
That's delicious. I'd say the cockpit design is very good now. I'd still like to see the two lights on either side of the glass incorporated somehow though.

The secondary bay above the cockpit looks tacky. For sure have them point forward instead of up, and maybe something to make them look less like eyes.

The side missile bays look great. Maybe down the road, consider making them dirtier with scorch marks and such.

Consider modeling in those lights that are found on the current HTL boa. Or, you could choose not to, since they're easily doable with normal maps and glow maps only.

Rear thrusters: Could you fool around with the greebles a bit, so it doesn't look like 3 dishes stuck on a plate of metal? I realize that the part is going to be partially obscured by the thruster plumes (but still quite visible, since the next mediavps feature significantly smaller thruster plumes), but something as simple as deepening the hollows and a few simple pipe greebles might be all that's needed. I'm not positive this small cosmetic change is worth the effort, so I'll just offer it as something to think about.

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Offline Hades

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Re: GTB Boanerges; texturing.

Yep, more detail on the engines won't hurt at all thanks to the work I've been doing on thrusters.
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Offline Snail

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Re: GTB Boanerges; texturing.
Sab0o, that looks well and truly awesome.

 

Offline Kolgena

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Re: GTB Boanerges; texturing.
I see either an unsmoothed edge or a seam of some sort on the right side of the cockpit glass while looking at it head on!

 
Re: GTB Boanerges; texturing.
PHWOAR. You made that thing shine.

 

Offline Thaeris

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Re: GTB Boanerges; texturing.
I still think you need to get rid of the canopy framing all together. Many FS2 ships such as the Perseus, Herc II, and of course the Boa (as initially demonstrated by Athalon Boy) have the potential for smooth, sleek forms with minimalist canopies. You'll have a much cleaner, more attractive bomber if you omit the heavy framining on the cockpit.
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Offline mjn.mixael

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Re: GTB Boanerges; texturing.
Ummm, the original has the framing.. it needs to stay.
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Offline Kolgena

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Re: GTB Boanerges; texturing.
what no

Look a page back, at the [V] tech room render.

I don't really care either way if there is framing or not. It does make it look stronger, which I guess is fitting for a bomber. It is also absent on the vanilla model, so decide what you will.

 
Re: GTB Boanerges; texturing.
Just FYI, I made the framing. It was sort of a rush job, I was trying to emulate the cockpit shape and figured some kind of frame was necessary if it were to bubble out so much. I'm not invested in it either way; you should decide what looks best for the Boa.

 

Offline Woolie Wool

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Re: GTB Boanerges; texturing.
I find the rectangular gun barrels more objectionable than the cockpit framework.
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Offline mjn.mixael

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Re: GTB Boanerges; texturing.
Wait... are you talking about the framing on the actual glass part? (I thought you were talking about the thick metal area on each side of the cockpit.

In that case, I still disagree. Those frames add detail to an already detail-less model. They look good. I say keep em.
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Offline BrotherBryon

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Re: GTB Boanerges; texturing.
hmm could use a "I break for Sathanas" sign instead.
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Re: GTB Boanerges; texturing.
Why is it tan as opposed to silver?  :confused: It looks vasudan-y.
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Offline Black Wolf

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Re: GTB Boanerges; texturing.
It was tan in retail, and I suspect the Vasudanny look was at least somewhat intentional.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
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Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp