Author Topic: freespace app for my iphone (MOD Edit: Won't Happen)  (Read 5382 times)

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Offline The E

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Re: freespace app for my iphone (MOD Edit: Won't Happen)
iphones have enoght 3D power to run FS???

What ill highly recomend is to port the engine to OpenGL ES, and ARM processors, with next gen Tegra ARM processors by nvidia plus Windows 8 running on ARM, we going to see a lot of tablets and neetbooks running with Tegra 2 and Kal-el (next gen Tegra with quad core and better gpu).
http://notebooks.com/2011/02/16/nvidia-tegra-kal-el-quad-core-mobile-processors-announced/

Go ahead and get us coders the hardware then. And the SDKs. And while we're at it, why don't you go ahead and pay us for it? Because it's not going to happen unless you do that, or a new person comes along and does it for us.

Perhaps Zacam and I weren't clear enough. So let me use large letters.

Unless someone who has the hardware and the enthusiasm and a whole lot free time comes along, FSO will NEVER BE PORTED TO A MOBILE DEVICE.

So unless you're willing to do it yourself, stop dreaming about it.
« Last Edit: March 29, 2011, 01:26:24 am by The E »
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Re: freespace app for my iphone (MOD Edit: Won't Happen)
What if you get some sort of VMWare for Ipads? :nervous:

 

Offline The E

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Re: freespace app for my iphone (MOD Edit: Won't Happen)
Which isn't going to happen. Apple's app regulations explicitly forbid emulators like that.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline ShivanSpS

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Re: freespace app for my iphone (MOD Edit: Won't Happen)
who cares about apple? everyone that owns one knowns about the software restrictions.

I think we can disscuss this once there is more information on Windows 8, all we known for now is the fact it runs on ARM hardware, and that includes the Tegra 2 and next gen tegra processors hardware. Maybe MS will include a x86 emulator por ARM hardware... who knowns. BUt still OpenGL ES is the problem.

 

Offline The E

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Re: freespace app for my iphone (MOD Edit: Won't Happen)
...


Okay.

ShivanSPS, please, stop. Windows Mobile 8, just like Mobile 7, will be based on .net and DirectX. Porting a non-.net, OpenGL application over is a task of such magnitude that you'd need a team of hired coders to get it done. Which is NOT GOING TO HAPPEN. So stop dreaming.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Zacam

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Re: freespace app for my iphone (MOD Edit: Won't Happen)

Indeed. I fully concur with The E on all points.

Porting to ANY mobility platform of the hand-held variety is not going to happen, regardless of the hardware or the control mechanisms, simply because we barely have enough people as it is for maintaining the code as it stands and addressing the issues and new features.

NONE of us have the ability or time it would take to handle a task of this magnitude. And then, even IF somebody DOES manage to make it happen, it surely will not end up using the ASSETS as they currently exist, so all of THOSE would have to be ported as well.

So, this conversation is done.
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Offline General Battuta

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Re: freespace app for my iphone (MOD Edit: Won't Happen)
I reckon you can probably just leave it to sit, no need to lock.

 

Offline The E

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Re: freespace app for my iphone (MOD Edit: Won't Happen)
Yes, we do need to lock. Because people apparently keep thinking that what we're saying here now will be invalid in the future.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns