If particles are to be a start of the whole series of improvements, then I don't mind the modification ending up redundant, especially if it helps you with getting started with the engine.
There's a lot of things that could be ported from D2X-XL. I'd really like to see improved collision avoidance, which, as I said, is really good in D2. Robots can slide throught narrow hallways, make tight turns around corners, camp behind doors and walls, etc. FS2 AI just slams into anything that's in it's way, slams into player when forming up if it's flying a sufficently large bomber, slams into capships it's trying to launch from, etc. . It could use an improvement.
And of course, any efficency improvements to the renderer are really welcome.