Everyone please remember good online security practices, especially if you are an admin. Change your password if it was reused on a site that's been hacked. Don't click on links in phishing emails, and don't send Nigerian princes all your money.
0 Members and 2 Guests are viewing this topic.
all code in trunk ... fail
It is intended to be that way, you can adjust the moment the particles will be emitted, look at the documentation at the value "+Emitstate"
Hi,could someone upload their particle config so us noobs doesn't have to create them themself? Thanx
New version with density adjusting uploaded. Short summary: Now you can modify the density of the trail by adding "+Density" to the trail definition. This takes a value that it 0 > x >= 1 that will then specify the trail density (0.5 means that the trail is half a dense meaning that every second frame a particle is created).
All size calculation is based on the size of the ship that is exploding. Actually makes a lot of sense to me. In the very least it prevents needing to have a lot of seperate trail entries!
Quote from: Luis Dias on June 09, 2011, 02:16:54 pmShots?You mean screenshots?
Copyright © 2001-2020 Hard Light ProductionsAll Rights Reserved
SMF 2.0.17 |
SMF © 2019, Simple Machines
Page created in 0.056 seconds with 42 queries.