Author Topic: Managing turrets in multiple LODs  (Read 3320 times)

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Offline Droid803

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Re: Managing turrets in multiple LODs
If I'm not mistaken, if you follow the following naming scheme, FSO automatically correlates subobjects to LODs:
For LOD0, you have
turret01a

For LOD1, you have
turret01b

I'm not 100% sure if the a/b/c is necessary for the game to recognize it, but this certainly works with other highly visible subsystems such as big rotating sections. I am also unsure of the naming parameters of the turret arm, though I suspect it may not matter.
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Offline SeeNeYe

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Re: Managing turrets in multiple LODs
i'll give a try and see wheither it's working or not  :D
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Re: Managing turrets in multiple LODs
Also don't forget for cockpits you can do seperate pof's for them, that way there's only one performance hit (just for your model).  No other ships will show the cockpits.  Alternatively, I like do, have a semi-descent cockpit for detail0, but still have a seperate pof for the cockpit.


As for turret lods, I use the turret01a, turret02a thing.  However, for my own models, I leave lod 0 turrets as is, lod 1 turrets are just the bases (no barrels) and are one subobject (they don't move or do anything).
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Re: Managing turrets in multiple LODs
In response to the original post: take a look at the Orion (capital01.pof), it has functioning turret LODs. Yeah, they work the way Droid said.

 
Re: Managing turrets in multiple LODs
@Dragon : I'll speak about it with seeneye within the week and then I'll pm you.
@Scoobydoo : i prefer the cockpit poof solution but there are few things that need to be updated/debugged before we reuse it.
Reverting our actual cockpit system to cockpit pof should not be that hard or much work anyway but as long as :
-The cockpit disappear when selecting ship
-There are no relation with external weapon (let's say we have a Gatling in view from the cockpit , she won't be animated with the cockpit poof)
-From what I've heard from nuke : there are no rtt possible in cockpit pof (nukes rtt doesn't work on 3.6.13 anyway, i hope it'll get corrected)

Form that point we've decided to use show ship . but i think I'll make a "cockpit improvement request" thread in the scp section.
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Offline Angelus

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Re: Managing turrets in multiple LODs
@Dragon : I'll speak about it with seeneye within the week and then I'll pm you.
@Scoobydoo : i prefer the cockpit poof solution but there are few things that need to be updated/debugged before we reuse it.
Reverting our actual cockpit system to cockpit pof should not be that hard or much work anyway but as long as :
-The cockpit disappear when selecting ship
-There are no relation with external weapon (let's say we have a Gatling in view from the cockpit , she won't be animated with the cockpit poof)
-From what I've heard from nuke : there are no rtt possible in cockpit pof (nukes rtt doesn't work on 3.6.13 anyway, i hope it'll get corrected)

Form that point we've decided to use show ship . but i think I'll make a "cockpit improvement request" thread in the scp section.

Diaspora uses cockpit.pof with RTT.
And yeah, it's about time that these issues get sorted out.