The thing about Eve is the fact that, for years, CCP has been tailoring the game to benefit those with connections and organisational skills, compared to most MMO's it's incredibly complex and takes months upon months of work and learning to properly understand many of the game requirements/concepts. They made it so you need contacts with influence, whether you are running a POS or a mining station, you need to not only power that station, but also defend it, and that requires experienced players who have spent, quite literally, years training up the skills they needed, or someone with a good tactical mind. Even if noobs beat veterans, it was done on a equal playing field, it was simply logistics or planning that won the war, not privilege.
For CCP to suddenly turn around and start, from the dedicated players position, pissing on the years of work by suggesting that some people can be more equal than others is a complete reversal of what they have been pushing for years, where it's been about the community working together (or against each other) that makes the game, not individual characters or relative real-life funds.
In a way, CCP have made a rod for their own back, they've spent years pushing the 'be a small pawn in a vast universe' mentality, where corporations, not people, called the shots in the long term, and this can easily be seen as a reversal of position.
I'm not saying I either agree or disagree with the original intent of CCP towards Eve, it felt a little too impersonal for me, but to suddenly try to change course in such a radical manner so quickly comes across to me as an almost self-destructive move.