Author Topic: Little Problem  (Read 2003 times)

0 Members and 1 Guest are viewing this topic.

Hello, HLP!

I have a problem
I've been practicing like putting together a file for the launcher read, and tried to place the GTF Kelpie in the mod (I love that ship), put it all quite well
but I have 2 problems,

1) do not see the shield icon in the HUD
2) When you receive enemy fire, which impacts on the shield
the game crashes


How do I fix this?

Thank you very much! :D

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
First, when modding, get into the habit of using debug builds only. They will tell you when they see something wrong.

Second, when reporting crashes, always post an fs2_open.log (which is generated by said debug builds). For further information, see the FSO FAQ stickied in FSO Support.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
mmmm.. ok.. Change my question

i got these files

icon-kelpie.ANI
kelpie.pcx
kelpie.pof
kelpie.tga
kelpie-b.pcx
kelpie-b.tga
kelpie-b.glow.pcx
kelpie-glow.pcx
kelpie-shld.ANI
kelpie-shp.TBM

and place them in this way

Folder effects:
kelpie.pcx
kelpie.tga
kelpie-b.tga
kelpie-b-glow.pcx
kelpie-glow.pcx

Hud Folder:
icon-kelpie
kelpie-shld

models
kelpie.pof

tables
kelpie-shp


are well placed?

thanks

 

Offline Deadly in a Shadow

  • 29
  • Buntu!

Yes, everything is placed well, should work now.
"Ka-BOOOOOOOOM!!!!"
"Uh, Sir we can hear the explosion."
"No you can't, there is no air in space. Sound can't travel through a vacuum!"

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Uhh, yes, that looks superficially correct.

But seriously, you need to use a debug build, because it will show you where you made mistakes.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
hey, are well placed but I still get the same error
it happens when using kelpies Allied pilots received structural damage, they shoot, hit, etc.

Where I get one of Those debug build?

Thanks for the answers E!, and Deadly

=)

 

Offline Deadly in a Shadow

  • 29
  • Buntu!
hey, are well placed but I still get the same error
it happens when using kelpies Allied pilots received structural damage, they shoot, hit, etc.

Where I get one of Those debug build?

Thanks for the answers E!, and Deadly

=)
Every open release has a debug build, but I recommend you using the latest nightly build.
This (if you have Windows): http://www.hard-light.net/forums/index.php?topic=76871.0
This (if you have OS X): http://www.hard-light.net/forums/index.php?topic=76875.0
"Ka-BOOOOOOOOM!!!!"
"Uh, Sir we can hear the explosion."
"No you can't, there is no air in space. Sound can't travel through a vacuum!"

 
OK. i posted here?
hey, are well placed but I still get the same error
it happens when using kelpies Allied pilots received structural damage, they shoot, hit, etc.

Where I get one of Those debug build?

Thanks for the answers E!, and Deadly

=)
Every open release has a debug build, but I recommend you using the latest nightly build.
This (if you have Windows): http://www.hard-light.net/forums/index.php?topic=76871.0
This (if you have OS X): http://www.hard-light.net/forums/index.php?topic=76875.0


Ok!.. Thanks...
I post here the report? or in Support?

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Here, please. Since you have problems with modding. If you had trouble trying to get the game itself running, you could go to Support.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Ship kelpie.pof has a bogus shield mesh.
Only 144 triangles, index 1752390771 found.

ntdll.dll! ZwWaitForSingleObject + 24 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes


the Kelpie Shield mesh is the problem... ..
i need another pof... maybe from his mod, Trascend, maybe there is in better conditions
thanks!,
and The E... thanks for the debugger, help more than i need xD :)





  
now works! .. i use the .POF of the  campaing.. and work fine! :)

Thanks everybody!