Well, since there really are no shown warnings at start-up I think you have to admit that headdie has done a good job. Also at this point I really want to thank you headdie for at last putting effort in this problem! Thumbs up for you
But still, earth does not fire it's beam canon like it should and I tried debug, too. And I think the result of that is our missing beam-fire, because it's the only error left when I load the mission and I#m very sure that this is it:Could not find a usable beam section (2) bitmap (beam-white1) for weapon 'Zeuson-Beam'!
<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! Warning + 430 bytes
<no module>! weapon_load_bitmaps + 936 bytes
<no module>! weapons_page_in + 488 bytes
<no module>! level_page_in + 66 bytes
<no module>! freespace_mission_load_stuff + 206 bytes
<no module>! game_post_level_init + 182 bytes
<no module>! game_start_mission + 387 bytes
<no module>! game_enter_state + 482 bytes
<no module>! gameseq_set_state + 310 bytes
<no module>! game_process_event + 242 bytes
<no module>! gameseq_process_events + 152 bytes
<no module>! game_main + 782 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes
I think when that problem is solved, we can also mark this whole topic beeing solved.
The best thing about it: I can play it in any of the two languages I want. Both, german and english, work! Obviously because the original missions are still in the FreeSpace2/data/missions. And It does not matter whether I have german or english missions in that folder or if I choose the newer revenge.vp from Freespacemods an select that with the launcher.
But maybe we can keep the topic open for the following reason:
I will definitely play Revenge til the end, and this way I can check the whole mod for more "hidden errors" like this beam-issue.
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