Well, I only have so much time and so much patience. Been retrying the MCO DOH campaign, simply because I used to enjoy MC2. Spent the last 30 mins or so crashing out after less than 1 minute in game on the fleeing the spaceport mission. Whatever seems to be killing it is up in the NE part of the starport.
Just about all I can say on behalf of this thing, is that at least nobody's had the balls to try to charge for it. Hasn't been a single campaign that I've been able to play to completion due to repeated crashes. Terrible game play experience. This could be so much more, and it isn't. And that's painful.
The whole weapon range thing kind of screws with tactics, load outs, etc. While they never made much sense to me; IIRC, don't regular PPC's, Gausses, lighter AC's, and generally IS PPC class weapons all have minimum ranges in the Battletech universe? Was suprised to see PPC/Gauss fire at point-blank range. Conversely, shouldn't Clan LRM's have no minimum range? As it sits right now, there is virtually no reason to equip you units with anything other than long-range weapons. Why use a heavy AC, when you can use a Gauss and get longer range, better damage/hit, and less heat ... while still being able to fire point blank?
Actually, given the range of 'mech based LRM's, there's no real reason to equip units with anything else in open terrain. In my gaming, 'mech based LRM's (both IS and Clan) even out range those in missle turrets. In most open terrain fighting, my units rarely fire anything other than LRM's with hit-and-run tactics. Basically anything that isn't an LRM is pretty much wasted space, unless you are on a compact map where there will be close combat. Things like the Alternate config "G" of the Nova Cat seem to rule the open battlefield. I thought that ER PPC's, Gausses, Clan ERLL's, Light Gausses, etc. all had longer ranges than LRM's.
Then there's the whole lack of available equipment thing. Stripping salvaged 'mechs is okay, but there needs to be a removal all option. Interface is painful for dumping all weapons, and sometimes the removal of weapons doesn't work the first time. Even having stripped numerous Clan 'mechs in DoH, still don't have that much to work with. And, purchasing has been disabled in most instances. When purchasing is available, it's generally 1 of each item displayed available. Have yet to see a Heavy Gauss Rifle.
With regard to the 'mechs in game. I can't tell if they are randomly selected from a list or what. No Fafnir's have made their appearance. Some of the other 'mechs seem to be MIA too. The "Prime" configuration of Clan 'mechs seems off.
In short, this thing is terribly disappointing. All I have to say is that at least I didn't spend time and money on it. Spending time on it, thinking things would improve is bad enough. Would have felt rather embarassed if I had also spent money on this.