you dont need such a high apokerb, your wasting fuel. with a good, stable, easy to handle rocket i start rotating at 20k, im at 45 degrees by 35k and get to 90 at about 50k. get your orbital velocity to around 1800ms, and then throttle back to very low thrust until orbit is established. you can also throttle all the way back and wait for apokerb, and then trim your orbit, of course for a mun flight i usually just go straight from launch to orbital insertion without actually orbiting kerbin.
now for a big unstable rocket i do things differently. its almost impossible to steer so a smooth progression is out of the question. you might have to eject several stages before you gain enough control to do a roll maneuver. so pretty much just go straight up past 40k (if you can turn sooner its fine so long as youre above 20k-30k), until you've ejected your unruly large stages and are free to rotate. in many cases i still dont have control at 40k, so il either wait till 50k to turn or start turning immediately. il start earlier if that stack takes considerable time to turn 90 degrees. i often waste a lot of fuel just trying to get a stack to turn. of course since we now have rcs thrusters and gimballed engines, rockets are much easier to maneuver.
*ninjad by herra*