No, but sorry if I wasn't clear enough ("completely disabling" was a rather wrong choice of words for "allowing only completely disabling...").
And "misunderstanding the problem" is subjective, which was more or less my point. You could say the player deals only 1% of the damage he should deal, or you could say that everybody else deals 10000% of what they should.
Do note that from the Retail's perspective the second one makes more sense: the amount of damage the player can inflict is the same in both the Retail and the mods, and is what the developers intended. What changes is the amount of damage the AI can inflict, and that happened due to it's later improvements. That's why I said one could argue that a better way of restoring the balance is restricting the AI too, and not... unrestricting the player.
Now, if you can simulate that by using armor.tbl (that is, if you can globally scale down the damage big ships take from primaries and (independently) small secondaries), then great, and I apologize.
And in that case, for what little it's worth, I would definitively recommend flagging the player-specific restriction away, and imposing a global, potentially milder one. Otherwise the "big ships" become far too vulnerable to the Maxim+Tempest spam for my taste, especially if their hull strength is above say, 50%. But ultimately I guess it is a matter of taste.