Author Topic: armor.tbl vs difficulty-based damage scaling  (Read 6136 times)

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Offline MatthTheGeek

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Re: armor.tbl vs difficulty-based damage scaling
Yes, exactly, like was said above. The idea was to generalize it for a role similar to guardianing (ships or subsystems), just more subtle-looking.
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Offline mjn.mixael

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Re: armor.tbl vs difficulty-based damage scaling
While a single sexp would be handy for that.. I don't think it'd be hard to mimic with current Sexps.

Code: [Select]
When
--=
---Hull %
---SOME%
--ARMOR UPGRADE (can't remember what the sexp is called)

Two or three of these should do it well enough. Of course.. that would be a crapton of events if you did it for a lot of ships.
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Offline Droid803

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Re: armor.tbl vs difficulty-based damage scaling
Of course.. that would be a crapton of events if you did it for a lot of ships.

when-argument has something to say about that
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Offline mjn.mixael

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Re: armor.tbl vs difficulty-based damage scaling
Of course.. that would be a crapton of events if you did it for a lot of ships.

when-argument has something to say about that

Good call!  :)
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Offline Alan Bolte

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Re: armor.tbl vs difficulty-based damage scaling
Actually, I was looking for a reliable replacement for ship guardian threshold, since the notes on it say a ship can sometimes be killed before it kicks in. I haven't done much FREDing myself so I was under the impression from tutorials that this comes up often enough to be a problem.


Progressive damage resistance would also be cool though - I wasn't clear, does 'big damage' just work like 'ship guardian' for non-huge weapons, or is it progressive?
« Last Edit: September 23, 2011, 01:16:10 am by Alan Bolte »
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Offline MatthTheGeek

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Re: armor.tbl vs difficulty-based damage scaling
The retail mission Bearbaiting is a good example of guardian failing. The Phoenicia is often killed before the guardian is triggered.

That, however, is something easily avoided by clever FREDing.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Alan Bolte

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Re: armor.tbl vs difficulty-based damage scaling
Well, for m!m's ejection seat script he was hoping to avoid messing with the player death code and maybe use guardian or something like it to prevent the player's death long enough for the ejection script to run at say 1% hull remaining (optionally, of course - some mods want the sim-hard feel of manual or unreliable ejection). No amount of FREDing can work around players failing to avoid the beam.

That said though, I went looking for how ship guardian affects the code and I'm not clear on why it doesn't always work since it's sitting right inside the damage application code. I somewhat doubt that the armor table would be any more effective, so I'm probably just derailing the thread for nothing.
« Last Edit: September 23, 2011, 12:05:12 pm by Alan Bolte »
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Offline Goober5000

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Re: armor.tbl vs difficulty-based damage scaling
Actually, I was looking for a reliable replacement for ship guardian threshold, since the notes on it say a ship can sometimes be killed before it kicks in. I haven't done much FREDing myself so I was under the impression from tutorials that this comes up often enough to be a problem.
This shouldn't ever happen, I've never seen it happen, and if it ever does happen it would be a bug.  If it happens to you, post it on Mantis with an example mission.

The retail mission Bearbaiting is a good example of guardian failing. The Phoenicia is often killed before the guardian is triggered.
Bearbaiting doesn't use ship-guardian.