Author Topic: More transparency weirdness  (Read 1121 times)

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Offline The E

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More transparency weirdness
So, Woolie asked me if I could convert a few models for him for use in Wings. Sure, I said, no problem. And for the most part it wasn't.

However, this model here is giving me weird issues. I am trying to get the cockpit glass transparency to work correctly, but no matter what I do, the end result is more often than not weirdness. Sometimes the cockpit glass disappears into the model, sometimes it is being duplicated. I have tried every combination of detail0-trans node IDs and positions in the model tree I could think of, and none of it has worked. If anyone of you has any ideas on how to solve this, it would be greatly appreciated.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 
Re: More transparency weirdness
From what I can see, the model wasn't centered properly; the detail0 object has a location offset (should be at 0,0,0), and the detail0-trans object centre has a different location (it should have the same centre as detail0). With these things fixed, the model I get is attached - the glass looks alright to me now.

(In my version, debris removed, subojects misnamed, but that's beside the issue)

[attachment deleted by ninja]

  

Offline The E

  • He's Ebeneezer Goode
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Re: More transparency weirdness
Thanks for that. All fixed now.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis