Author Topic: Presenting the GVCv Amset  (Read 3263 times)

0 Members and 1 Guest are viewing this topic.

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Presenting the GVCv Amset
The ship is in need of heavy re-texturing (the ones on it are just to give impression that it is a vasudan ship). Any suggestions on how to improve it are welcome.







Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Presenting the GVCv Amset
NICE, NICE, NICE:yes: :yes: :yes:

The ends looks a bit too brickish (the engines)!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
Presenting the GVCv Amset
TrashMan is right, the engines are a bit too blocky. The overall should be more curved as well, to give a more Vasudanish look.
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Presenting the GVCv Amset
I`ll get to work on that. The ship was originally going to be a terran ship but as soon as I stuck that vasudan tile on it I decided that it was much better as a vasudan ship :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Fozzy

  • Wokka wokka wokka!
  • 28
  • Wanabe A Mighty Modder
    • Fozzy's Myspace
Presenting the GVCv Amset
i think it looks more shivan than vasudan. Vasudan ships tend to be more rounder or organic if you will.
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

 
Presenting the GVCv Amset
Needs to be more round, not just th eengines but the main body too.  Look at the mentu and sobek, they have very smooth curves.

But has potential otherwise.

pete

"Your cynicism appauls me Collosus - I have ten thousand officers and crew willing to die for pants !"

"Go to red alert!"
"Are you sure sir? It does mean changing the bulb"

 
Presenting the GVCv Amset
Needs to be more round, not just th eengines but the main body too.  Look at the mentu and sobek, they have very smooth curves.

But has potential otherwise.

pete

"Your cynicism appauls me Collosus - I have ten thousand officers and crew willing to die for pants !"

"Go to red alert!"
"Are you sure sir? It does mean changing the bulb"

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Presenting the GVCv Amset
Hmmm Having a little trouble with the smoothing. Is the smooth  Quad divide the best way to smooth the model? It does look better after I do that but the polycount skyrockets. I`m using truespace4



Anyway here's a pic to show what it looks like after one pass with the smoothing
« Last Edit: May 29, 2002, 06:30:51 am by 340 »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Liberator

  • Poe's Law In Action
  • 210
Presenting the GVCv Amset
How big is it compared to a Sobek?  It looks gigantic.  On the recomendations...

1.  Try giving the top of the main hull a smooth shell with some structures on the underside.

2.  Similarly, the top engines need to be rounded over, possibly the portions above the 'grates' in to a shape similar to the modification to the main hull.  Also the overall size of the engines needs to reduced as they overpower the major portion of the ship.  Keep in mind that the Vasudans are very advanced when it comes to engine design, so their ships generally have smaller engine pods.

3.  The 'engines' on the underside a kind of... big.  Consider changing them to docking bays.  This kind of forces the ship as a whole in to the 'Frigate' class like the Iceni but as the ship just looks big this would proably be for the best.

On the whole of it looks good.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Presenting the GVCv Amset
avoid quad divide when possible - it has a way of creating non-planer faces (= bad geometry) from flat ones.

As for the ship, I'm not feeling the vasudan design.  You could turn it into a hybrid ship of some kind (joint force, terran & vasudan), because the engines and the spine ridge both look extremely terran.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Reaper

  • Swarmer
  • 28
    • http://www.winissimo.net/ww3/
Re: Presenting the GVCv Amset
Quote
Originally posted by karajorma
The ship is in need of heavy re-texturing (the ones on it are just to give impression that it is a vasudan ship). Any suggestions on how to improve it are welcome.


Great models :yes:... U only need to fix textures on engines... and make a difrant texture for hull on engine parts...
BTW... I can do that for you if you want...
 And Unkow... if u read this... I textured that fighter... And i realised, that thrusters would be bad to put on em... use only engine glows :)!!!

Edit: Ok, i c u fixed the engines... u still need to make a bit difrant texture for the hull on the engines... maybe some stuff added... and those bricks needs to be the samed size everywhere... :D

Another edit:D: Nothing wrong with textures exept that they are stretch on a wierd way :(
« Last Edit: May 30, 2002, 12:13:12 pm by 542 »
There is full moon shining on the sky... It's midnight... I'm rising from my grave... I have my scythe and i'm thirsty for blood... I'm ready, i'm ready to steal souls and feed on them... I'm ready to kill
World War III: Wasteland Earth

 

Offline Reaper

  • Swarmer
  • 28
    • http://www.winissimo.net/ww3/
Presenting the GVCv Amset
Quote
Originally posted by Fozzy
i think it looks more shivan than vasudan. Vasudan ships tend to be more rounder or organic if you will.


It can be GTVCv :) terrand and vasudans could make it togeder... anyway, i'm sick of caps... so make this a corvette!!
There is full moon shining on the sky... It's midnight... I'm rising from my grave... I have my scythe and i'm thirsty for blood... I'm ready, i'm ready to steal souls and feed on them... I'm ready to kill
World War III: Wasteland Earth

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Presenting the GVCv Amset
Great model :D , only wish I could make stuff that good in Truespace, but then I'm using version 1.
Anyway, I think it looks more like a dangerously oversized fighter than a corvette.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Presenting the GVCv Amset
Quote
Originally posted by StratComm
As for the ship, I'm not feeling the vasudan design.  You could turn it into a hybrid ship of some kind (joint force, terran & vasudan), because the engines and the spine ridge both look extremely terran.


That would actually fit in VERY well with my campaign actually. ;7
 
While I`m at it I might as well get some comments on this ship. Again the textures are just temporary (even more so in this case).
The ship has the temporary designation as the GTC Styx but that might change. I might also decide to make it a corvette instead too :)

 






Edit: Hmmm I`ll have to do something about those turrets too :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
Presenting the GVCv Amset
I like this ship mcuh better! but not from the top view, the first shot looks WELL cool! but the top view looks too short (could be the image) the front view is good but it needs more barrel turrets all along the top!!!! and I think the turret design is 'ok' (boxes with long boxes for barrels don't appel to me) but the barrels need to be thinker and longer and point up! 45 degree turrets are SO annoying! AARRRR!!! Thats was my only complaint about the Aloues (you know what Im talking about)!
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Presenting the GVCv Amset
I've read that 45 degree turrets seem to cause problems in mods so I`m going to ditch them :)

I wonder how [V] Got them to work on the Aeolus :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Kabal

  • Where's my Node?!
  • 27
    • http://hometown.aol.com/kabal150/index.html
Presenting the GVCv Amset
what moddeling program does [V] use?
Soon the kabal will rule...soon....everyone.....will....DIE!Kabal's House (Samples of my work)

 

Offline aldo_14

  • Gunnery Control
  • 213
Presenting the GVCv Amset
Quote
Originally posted by X-Files Addict
what moddeling program does [V] use?


3ds Max r1.2 for Fs1 & 2, IIRC.  Look at the interviews at  Volitionwatch.

 

Offline Kabal

  • Where's my Node?!
  • 27
    • http://hometown.aol.com/kabal150/index.html
Presenting the GVCv Amset
using 3ds max, 45 degree turrets are easy. The problem with the ones in truespace is that the little box thing around it (turret01, surrounding turret01a) molds to the shape of the object....fs2 doesn't like that...mind you, this is all imo.
Soon the kabal will rule...soon....everyone.....will....DIE!Kabal's House (Samples of my work)